Those are my thoughts too Camar.
But that does not mean the bow is a bad weapon. It is a very good creation weapon:
Matter Creation 108 Nano Range 108 Nano Damage Modifier 6 Bow Special Attack 215
It is a huge boost to our nuke AR, it increases also the nano range and gives a good punch to nanodamage. As a creation you will have too at endgame the following buffs to the pets:
Poison damage modifier 300 Damage Type Poison AC Heal modifier 25
Sensory improvement 400 Psychological modifications 400
So it is a very good creation weapon, better than I expected.
Now, when Metafly and I where arguing (I got a bid mad) about creations and I was saying I didn't want to go the creation route but have instead better AR for normal weapons it is because I think he and many more expected what I was asking for, normal weapons with better AR. Better AR won't really improve the damage per hit an MP delivers, neither the special hits. It will just give them the ability to choose the weapon that fits more to them and the moment and better perk landing while not making them in any way overpowered. Of course I wouldn't mind a set of "normal creation weapons" including pistols with the benefits of creations and weapons but I just though it was easier to get just more AR in some way or another and as I am pistol I know that if it comes I can't combine a creation pistol with a normal pistol so I prefer to be able to use pistols than having creation pistols.
I see it is much more easier to combine our debuff role with weapons than with nukes. You can't debuff and nuke at the same time and I've always wanted to do a bit of everything so I rely much more on weapons for PvM and PvP than on creations, even my lowby twinks are bow, melee energy or 1hb instead of the traditional only shield setups.
DtP is a bad idea because of the low HP setups we have and we will have looking at nano requisites we are getting. huge healing spikes and damage mitigation works best with high HP setups. Casting mirror shield when you have few hit points left is not a good idea at all.
Debuffer role is death. NSD will be worthless now in PvM and PvP as already explained. Having to choose between nuking or debuffing is a nerf. The other debuffs limited lifespan and immunity are not any better. The damage debuff effect for example is tripled, but enemies get a 66% of the time immunity, so you will have to survive for 20 seconds mobs giving normal hits (we don't use debuffs on regular mobs) and people will save the alpha in PvP (if they mind at all with 11 seconds or less alphas) while you could kept before enemies permadebuffed with weapon MP setups. So we got the same overall debuffing ability but with more difficult control since we don't know easily when immunity is going to end in a particular target.
We lost nano resistance and immunities.
There is a promise of better pets but I am not guarantied they will not be humping walls with the eight tentacles
MPs are buff totems. They don't need to get in teams just wait in borealis giving mochs to anyone that needs it.