Meta-Physicist Nano Document - March 21th (Excel File)
(BTW - text by JustinSane4, so if something's wrong, blame me not Dancingrage )
(Edit - Correction: The Asp of Titaniush should have a 2/2 attack recharge, not 1/8. This will be fixed. Kintaii Edit: Fixed internally, will be reflected in the next release of the doc =))
It's finally here .
There are some big changes, which on the whole should really help fix a lot of our problems. Our nanos have changed more than most professions, and while we're gaining a lot we're losing some things too.
The big gains: Our healing is dramatically (roughly 4x) better, and heal values are doubled from that when the heal pet is healing itself or any other pet. We get new pets (including endgame mezz and heal pets and a Notum Scourge 2,500 MC/TS req attack pet). Our attack pets will have AR comparable to the AR of similar level combat professions (so don't worry about the removal of AAO buffs). We get static damage to pet (starting at 10% and reaching 20% by endgame). We get heavy hitting nukes (though at heavy nano-costs). We get new creation bows, and most creation weapons have been improved.
The big losses: NSD is nerfed (can only be up 25% of the time on a given target now - but the bright side is it will work on many endgame bosses now). We lose dominates and unmakes. Sacrifical Shielding is gone, SoZ is heavily nerfed (reflects gone, AAD roughly halved), but it's also picking up about twice it's current NR, will buff parry, and and over 2k health and nano. Curse of Chronos is gone.
Anyway, that's a short summary, and I recommend reading the more detailed breakdown below as well as scouring the actual nano-document.
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(text here by JustinSane4 also -so again, blame me)
סּ Things That Have Been Removed:
- Curse of Chronos
- Dominates
- Unmakes
- Sacrificial Shielding
- Pet intiative buffs
- Healthy Manifestation
- Evocation of the Pure/Cleansed/Enlightened/Empowered/Reinforced
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סּ Creation Weapons:
Nerfed:
- Shield of Zset: SoZ is getting turned into an extension of the Red Shield line, so it loses ALL reflects, but keeps some of it's Add All Def (total of 323), and it's 500 Nano init, which is also added through the Red Shield line. It also loses all of its NR.
- Construct Empowerment Buffs: These are being changed and are now rather awesome. Each quest staff will upload buffs for all three pets, with each successive staff buffing for more. The buffs will work while wielding any creation weapon. The first level buff adds 100 poison damage and changes damage type to poison on the attack pet, adds a 10% heal modifier to the heal pet and 200 SI/PM to the mezz pet. The second adds 200 poison damage, changes the damage type to poison, adds a 20% heal modifier and 300 SI/PM. The third adds 300 poison damage, changes the damage type to poison, adds a 25% heal modifier and 400 SI/MP.
Added:
- Creation Bows: These will attack at 100% Bow/25% TS against 100% Dodge Range and use Ranged Intiative, have 3/3 attack/recharge, and buff nano-attack damage modifier, MC, bow special attack and nano range.
Improved:
- Creation weapons now have 1/1 cast/recharge times and don't set our health and nano to 1.
- Creation weapons now all attack at 100% weapon(1hb or 2hb) 25% TS, meaning that they will work with weapon specific perk actions.
- Blue and Yellow shield lines have been improved quite a bit and Red Shields have been improved a bit on AAD but lose the fire reflect.
- 1hb creations staves before Asp of Titaniush have better damage.
- Creation 2hb staves will buff nanodamage and nano delta, which with our shiny new nukes should make them an excellent PvM damage option.
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סּ Debuffs:
Nerfed:
- Nano Shutdown: NSD now has a 9 second cool down, a 7 second duration, a 100% nanoresist defense check, and casts an NSD immunity nano on the target when it dies that lasts 21 seconds (meaning that we can have NSD up 7 of any 28 seconds, or 25% of the time, on any given target). ENSD is nearly identical but has a 3 second cooldown, shared with NSD, and a 90% nanoresist defense check.
Mixed News:
- Heal Modifier and Nano-Damage Modifier: These two debuff lines have been merged, the line has been extended down to lower levels and the top line debuffs for 70% rather than 50%. However, they now have a 10 second duration and at the end of that 10 second duration they cast a 20 second immunity to the nano-line. In other words, we'll be able to have it up 1/3 the time. It can be used PvM now.
- Damage & Initiative Debuffs: These two lines have been merged into one. The values it debuffs are much greater now, capping out at -2,351 damage and -470 initiative, but like the Heal/Nano-damage modifiers it has a 10 second duration followed by 20 second immunity, and thus can only be up 1/3 the time on a given target.
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סּ Pet Nanos:
Nerfed:
- Pet Add-All-Offense Buffs: We have no pet AAO buffs (but our pets are being re-designed will have decent AR without them).
Added:
- Damage to Pet: New nano line, starting at 10% DtP and scaling up to 20% DtP at the top end. MP gets hit, damage goes to the pet.
- Attack Pet Proc Lines: Three lines added. We can choose between running a 100% chance damage proc, a 100% taunt 10% snare proc and a 100% AAO/AAD debuff.
Improved:
- Pet Damage Buff: Our short term pet Damage buffs now increase Aggressiveness, which is a pet taunt modifier.
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סּ Pet Summons:
Added:
- New Attack Pets: A new Notum Scourge attack pet requiring 2,500 MC/2,500 TS to cast, and three new SL attack pets at level locks 215, 205, and 145. The Notum Scourge will replace The Rihwen pet; The Rihwen will instead be the 215 pet. If you already have Summon The Rihwen, you will now have Summon Herlikhan the Fierce,
- New Heal Pets: New and vastly improved heal pets (the old heal pets are getting improved also). Heal pets will be as tough to kill as attack pets. The new top heal pet, lvl locked to 215, will heal for 651/second unmodified, 814/second with the top construct empowerment buff running OR with Soothing Spirits 10 perked and no construct empowerment buff running, and 1017.5/second with both Soothing Spirits 10 perked AND the top construct empowerment buff running. Belamorte will now have 224.4 HPS unmodified and 314.16 HPS with Soothing Spirits 7 perked and the second construct empowerment buff running. Heal values will be doubled when cast on pets. We can actually heal our pets now.
- New Mezz Pets: New mezz pets level locked to 207 and 215. Mezz pets now cast their mezz as a 10m AoE - In PvP this will be a 10m AoE root. The mezz pet will also have the same health values as the healing and attack pets.
Mixed News:
- Pet Casting: Pets will now cast faster (15 second cast time on attack pets, 10 second on mezz and heal pets) but will have a 60 second cool down. Meaning that if you can't keep the new pet alive for at least one minute, you'll be petless for a while.
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סּ Nukes:
Added/Improved
- Special Effect Nukes: These nukes have a 5 second attack time capped at 1 second, a 1 second recharge, a 5 second cool down and debuff nanoskills for 6 seconds. The top special effect nuke will have 1,227 average DPS and debuff nanoskills by 300. EDIT - THIS WAS WRONG BEFORE (changed with the public document release and I didn't catch it). This has the second lowest nano-cost, not the lowest.
- Base Nukes: These have a 1 second attack time, a 1 second recharge and a 4 second cool down. They have the lowest nano cost at 3 damage per nano spent, and the top nuke does 1,545.8 DPS. They can only be used with creation weapons or a quest staff.
- Alpha Nukes: Alpha Nukes have a 6 second attack time capped at 3 seconds with a 1 second recharge and a 20 second cool down. The top alpha nuke does 8,000 cold damage (or 400 DPS). They have quite a high nanocost.
- Finishing Nukes: These nukes have a 1 second attack time, 1 second recharge and a 20 second cool down. They can only be used against targets that are at less than half health and the top nuke does 6,000 damage (or 300 DPS). They have quite a high nanocost.
- Each nuke line is on its own, separate lockout ("local cooldown") meaning that the recharge of one nuke will not effect the other.
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סּ Buffs:
Added:
- Damage Over Time Resistance Buff: A new DOT A, Agent DOT and NT DOT (but not DOT C or DOT B) resistance line that starts at 5% and scales up to 25% and protects our pets as well. It uses zero NCU and has a 4 hour duration, so hey, cool. This can buff both the MP and their pets.
- Pet Root & Snare Reduction: Same as the bureaucrats and engineers are getting.
- Evade Buffs: 4 new evade buffs, topping out at 250 evade/duck/dodge and including a 150/evade/duck/dodge that can be cast on target.
Improved:
- Advanced Symbol Manipulation: Buff improved to 140 nano-programming from 92, Symbol Helper to 50 from 20.
Mixed News:
- Odin's Missing Eye: The nanoskill buff portion of Odin's Missing eye has been moved into our Infuses and Mochams instead (will buff us the extra 40 nanoskills but not others). The nanoskill buff portion of Odin's Other eye has been moved into composite Mochams. The new nano icons for Odin's Missing Eye and Odin's Other Eye are awesome (thanks Docaholic! ). Odin's Missing Eye no longer debuffs max health.
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סּ Misc:
Improved
- Tap Notum Vein: Inferno and Penumbra garden warps added, all garden warps now have 10 second attack times capped at 10 seconds.
- LE Nemesis Nano: This now debuffs nano-damage scaling up with the targets Max Nano and topping out at -100%. It has a 10 second duration and a 20 second cooldown.
- Crystals: Nano-crystal summons now last forever, have 5/1 cast/recharge times and don't drain our nanopool on completion.
- Buff Duration: Greatly improved durations on our buffs.