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Thread: Impossible Alien Daily

  1. #1

    Impossible Alien Daily

    The last thread I found went dead on Jan 9th, so I'm starting a new one.

    Alright. So. I've been doing alien dailies on my opifex keeper. Ever since level 25. I recently passed level 100, and, at 102, decided to go on another alien daily.

    I got 'plant teh bomb' for the first time.

    So I'm wearing a ql 120 kyr sword, ql 75 and 100 ofab. A mix of 100-130 imps, and you know the standard nanos. I have cocooon, AoR, and heavy infantry perked.

    I walk in. I get three mobs pounding on me - and ensign, and two scouts. They are all hitting 500's. Fast. I'm barely able to run out of the mish spamming coon.

    I heal and wait for coon to go up. When its up, I walk back in, and kill a medic no problem. Then, of course, I get jumped by the two scouts again. Again I must pop my coon to simply survive the (short) run to the door.

    After about 6 times, I didnt react quickly enough, and the trio that was pounding me that time killed me. The scouts hit 500-600, the ensign hits 1k's regularly. I have 3.2k hp.


    So this all started post level 100. Before, these dailies were quite doable.

    Please Funcom, tone down the mishunz? Please?

  2. #2
    When u enter go straight inside and pull first one from the door. He will aggro u, but the other two will not see u, so they wount aggro(pull safe spot and kill him). The next 2 mobs u just wait until their half way back on their turn, run to the left and attack that mob, pull him far left, u should now have enought time to kill him, before other aggro u. As soon as his dead go to next room, u can res here since 4`th mob now is going away from you.... When u come to boss room, run stright to the "add" on left side behind the pillar, if done right the gen wount agg u.

    Having outside buffs helps alot to, done this on shade and found out he needed to be proper twinked to go inside without outside buffs.
    Last edited by Zuquly; Feb 12th, 2011 at 00:42:02.

  3. #3
    you pull the first one (directly opposite you) into the room and kill it. You leave the room when the mobs are furthest apart, run left and engage and kill the next mob at the end of the corridor, the other ignores you. Go north, kill passage mob, open top door, pull and kill door guard without attracting the attention of the other mob patrolling the east-west corridor. Kill the east-west mob. Enter control room, pull boss mob into the passage and kill it. enter control room again, keep right, move fast, (most times) guard mob beyond door to the left will ignore you. Plant bomb, meep out.

    Edit, too slow

  4. #4
    Quote Originally Posted by Zuquly View Post
    When u enter go straight inside and pull first one from the door. He will aggro u, but the other two will not see u, so they wount aggro(pull safe spot and kill him). The next 2 mobs u just wait until their half way back on their turn, run to the left and attack that mob, pull him far left, u should now have enought time to kill him, before other aggro u. As soon as his dead go to next room, u can res here since 4`th mob now is going away from you.... When u come to boss room, run stright to the "add" on left side behind the pillar, if done right the gen wount agg u.

    Having outside buffs helps alot to, done this on shade and found out he needed to be proper twinked to go inside without outside buffs.
    Wow, a whole system just for doing a daily mission! What Phoenix said about the 3 mobs on roids sounds right - 1k hits and not even criticals I think is extreme...I just wasn't sure...

    Thanks guys! I appreciate this greatly. And I'm glad to hear that even decently geared shades are having problems hehe.

    I would still like funcom to address this issue. Single mobs are more or less doable, its the trios that kill me.

  5. #5
    Have to say Map upgrades are very handy in times like this...
    Varsbot
    Variable004

  6. #6
    Quote Originally Posted by IonButterfly View Post
    you pull the first one (directly opposite you) into the room and kill it. You leave the room when the mobs are furthest apart, run left and engage and kill the next mob at the end of the corridor, the other ignores you. Go north, kill passage mob, open top door, pull and kill door guard without attracting the attention of the other mob patrolling the east-west corridor. Kill the east-west mob. Enter control room, pull boss mob into the passage and kill it. enter control room again, keep right, move fast, (most times) guard mob beyond door to the left will ignore you. Plant bomb, meep out.

    Edit, too slow
    That is exactly how I handle them.. on my advie. except the meep out part. I usually just waltz out ( dont dally around.. if your still in there when the bomb goes off it makes a quick trip to reclaim --- dont ask me how I know )
    Stanimir Borgeski (203/30/48) - General in Clan Stronghold

  7. #7
    I like this AI Daily cause it just force you to learn how to pull, instead of "ROARRRR" /zerg.

    1k is prolly to much for your lvl, I agree. But you did it wrong :P If you pull adds, you deserve to die <3 *j/k*
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  8. #8
    ahhhhh yes, the AI gangrape. I'm pretty sure this is the combination of an embedded reflect in your symbs (foot and left wrist, support, or something) and a glitch in the code. Same thing happens in IS on the 3rd floor against Hez or Izzy or whatever his name is. If you're in range of their ping the floor will jump you.
    Quote Originally Posted by Gorathon View Post
    Wouldn't it be better if all the attributes were combined into one skill called "goodness?"

  9. #9
    Quote Originally Posted by lainbr View Post
    I like this AI Daily cause it just force you to learn how to pull, instead of "ROARRRR" /zerg.

    1k is prolly to much for your lvl, I agree. But you did it wrong :P If you pull adds, you deserve to die <3 *j/k*
    Well, frankly, I think that game mechanics which force you to uh time your physical location relative to mobs who otherwise own you is um not the way to go. Give me hard combat, gimme a toolset I need to effectively use, something, not this bs spawn system that simply smells of broken coding/pathing/spawning.

    Its not like i was /zerging or anything, I just wasn't aware that it was mortally neccesary to get one mob at a time since someone fed them anabolic steroids lolol.

    The reflect thing sounded interesting but I didn't get exactly what you meant heh.

  10. #10
    Quote Originally Posted by Stillkeeping View Post
    Well, frankly, I think that game mechanics which force you to uh time your physical location relative to mobs who otherwise own you is um not the way to go. Give me hard combat, gimme a toolset I need to effectively use, something, not this bs spawn system that simply smells of broken coding/pathing/spawning.

    Its not like i was /zerging or anything, I just wasn't aware that it was mortally neccesary to get one mob at a time since someone fed them anabolic steroids lolol.
    "But Sir, I thougth FAing the middle mob of a pack was the way to go !"
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  11. #11
    get gridspace freedom and run in circles until the mobs lost u because of doors and stuff, then plant the bomb.

    u don't need to kill a single mob in there.

    (but it really should be looked into the scaling, at level 102 the mishs are way to hard compared to other lvl ranges)
    -[nitr0]-
    sexiest trox alive

  12. #12
    Quote Originally Posted by Stillkeeping View Post
    Its not like i was /zerging or anything, I just wasn't aware that it was mortally neccesary to get one mob at a time since someone fed them anabolic steroids lolol.
    Pulling is mortally necessary, adds are what what kill you in AO, learning to deal with a crowd is best done early on to save much grief later.

  13. #13
    Quote Originally Posted by Gridpain View Post
    "But Sir, I thougth FAing the middle mob of a pack was the way to go !"
    Meh, like I said, I don't buy into the whole "pulling is skill" system. I'm more of a tactical/strategic guy, not latency/positioning exploitation mechanics to only get within the programmed aggro radius of one mob. Its one thing when they have this in games like Splinter Cell where its actually done somewhat realistically, its another to introduce it into an mmo is a -up-the- fashion such as this and then claim its meant to encourage some sort of "uber leet skills" amongst the population.

    But by all means. If you feel like you're a greater individual because you've mastered the art of pulling whereas I have not, then I'm no one to belittle you grid. Power to you bro.
    Last edited by Anarrina; Feb 12th, 2011 at 21:36:56. Reason: removed obscenities

  14. #14
    Quote Originally Posted by Stillkeeping View Post
    Meh, like I said, I don't buy into the whole "pulling is skill" system. I'm more of a tactical/strategic guy, not latency/positioning exploitation mechanics to only get within the programmed aggro radius of one mob.
    In that case, your strategy should be trying to pull/fight as few mobs as possible at one time, and not going solo rambo style pulling 3+ mobs in the process, that, as you said yourself, you can't handle. Think about it, ok ?
    Knowing how to pull IS a skill, it has nothing to do with latency (lol?) nor position exploitation (that's for loosing aggro).

    Gotta love those geniuses that go pull whole areas of mobs without thought, just to get themselves and their team/raid killed in the process... and still think that it's not their fault.
    zDD - a Damage/HEALS/Tanks/XP parser
    Quote Originally Posted by Vlain View Post
    yea...the best way to fix messed up game mechanics is by giving up item slots for new 'bug fix items'...like I said before, next we'll get the Staff of Pet Pathing and perhaps an Anti-LD Ring and how about some pants that make it so I don't get forced to autoface my opponent after casting a nano when I'm trying to run away...Combined Developer's Wear of Autoface Resistance, and maybe some new symbs with broken quest resistance, oh, and how could I forget the upgrade to the scuba gear that adds Rubberbanding Resistance...

  15. #15
    *sigh* I guess it didn't really sink into you...

    First of all. I don't act cowboy on raids. Thanks for falsely generalizing my into a category and following up with an ad hominem.

    Anyhows, in real strategy games, like in Cell, you throw a beer can, the guard looks the other way, and only then can you run past him. In that case, running and positioning, imho, qualifies as "strategy".

    If, on the other hand, you have Anarchy, where you dont even have object collision, and it doesnt matter if the mob sees you or not because aggro mechanics are quite aged and primitive, this whole grouping of mobs closely and then see if you can only get of them to attack you is...not really strategy.

    But I guess its a difference of opinions. Or maybe not.

  16. #16
    AO not being a "real strategy game" doesn't forbid it from having any strategic aspects. If you choose to ignore simple game mechanics just because you don't feel like it... you're the problem, not the game.
    Just for your information, there's a difference between pulling using vicinity (as in, the mob sees you) and between attacking it (attack/specials/hostile nanos/hostile items). Also, It is possible to pull single mobs, you just have to know how to, and pay attention to their field of view, Inner Sanctum's a great place to do that, as you can pull every boss without pulling a single add with them.

    Quote Originally Posted by lainbr View Post
    I like this AI Daily cause it just force you to learn how to pull, instead of "ROARRRR" /zerg.

    1k is prolly to much for your lvl, I agree. But you did it wrong :P If you pull adds, you deserve to die <3 *j/k*
    zDD - a Damage/HEALS/Tanks/XP parser
    Quote Originally Posted by Vlain View Post
    yea...the best way to fix messed up game mechanics is by giving up item slots for new 'bug fix items'...like I said before, next we'll get the Staff of Pet Pathing and perhaps an Anti-LD Ring and how about some pants that make it so I don't get forced to autoface my opponent after casting a nano when I'm trying to run away...Combined Developer's Wear of Autoface Resistance, and maybe some new symbs with broken quest resistance, oh, and how could I forget the upgrade to the scuba gear that adds Rubberbanding Resistance...

  17. #17
    Right.

    I'd still like funcom to take a peep at those aliens and mission layouts; an official response as to what funcom's position on this matter is would be awesome.

  18. #18
    Quote Originally Posted by Stillkeeping View Post
    Right.

    I'd still like funcom to take a peep at those aliens and mission layouts; an official response as to what funcom's position on this matter is would be awesome.
    Don't hold your breath. Or if you do, and are waiting for FC to respond to you, you can spend that time learnig how to pull a single mob from a pack of them. Used to be a artform "back in the day", especially pre Sl when some professions really sucked, you would prove your usefullness to a team by learning how to pull ONE mob from a pack of 15. I miss those days of fixers being really gimpy, and unwanted, but were usefull cause they were Fast, and could run circles around mobs. People in teams still use pulling every day.

    It is stragety and tactics mate. It isnt using broken game mechanics or other such trash. Not only that, but it is used in countles other MMO's. Comparing Ao to a single player Shooter is silly.

    However, I will agree on one thing though..certain dailes need to be looked at for not just relative power (that one is rather easy for me..and Ihave a slew of alts in varied level ranges), but for time taken to do. The alien ones dont take aterribbly long time to do, but at certain level ranges of the Normal Daily missio, are stupid (Illegal Cargo or the Mantis hunts anyone?)

    For instance, my 206 nt, has a bitch of a time dealing with the non cocoon version of Spaced out. I just canot thow enough damage, or reliably calm ads to save myself. Every single one of my other alts can chew that sort of mission up easilly. Kinda rough, but I deal with it.
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  19. #19
    my crat just runs in, calms, runs to the right, calm, go left, calm, run down, turn left , calm 2 more, turn right, calm the boss/other mob, then plant bomb, and just leave lol
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  20. #20
    My keeper can solo the big room with 4 aliens all at once, must be you.

    And yeah learn to pull.

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