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Thread: How many lvl's over implant QL has a cluster to be to increase implant QL?

  1. #1

    How many lvl's over implant QL has a cluster to be to increase implant QL?

    What I am thinking of: If I Have a QL 150 imp, but need a QL 180 imp f.ex., could I augment the implant with a QL 200 cluster, clear the imp again, do it again....and so on until I have my QL 180 imp? How far would this go? Can I increase up to QL 190?
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  2. #2
    I'm 90% sure that it is more dependent on the skill used to insert then the QL of the clusters used.

    I could be wrong (possible)

  3. #3
    It's entirely skill dependent.

    Clusters can actually be a certain % lower in QL than the implant they go in and still will raise the implant QL if the person who's making it has enough skill. Faded clusters can be lower than bright, and bright lower than shining.

    At QL 200 basic implant, you can use:
    QL 172 Shining clusters. This is 14% lower than the implant QL.
    QL 168 Bright clusters. This is 16% lower than the implant QL.
    QL 164 Faded clusters. This is 18% lower than the implant QL.

    I haven't tested the % numbers on lower QLs, but I encourage someone who's got enough nanoprogramming skill and some extra cash to try putting a QL 108 shining cluster in a QL 125 basic implant, a QL 105 bright cluster, and a QL 103 faded cluster. According to my calculations, if the percentages are fixed for cluster vs implant QL, those should be the lowest QL clusters that will work in a 125 'plant.
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  4. #4
    I think this is the case too.

    Highorbit posted in another thread:

    QL10 - 40: No increase
    QL40 - 90: Level increases by 1 - 3 levels
    QL100 - 130: Level increases by 1 - 6 levels
    QL140 - 180: Level increases by 1 - 5 levels
    QL190 - 200: Level increases by 1 - 4 levels

    Comes in handy HighOrbit!

    My observations: with high NP skill (way over the requirement) you can put high QL clusters in low QL imps and force 1 level increase. I think the difference is 20% above, so a QL70 imp with a QL84 cluster done by someone with 500NP will wield a QL71 imp. Repeat for the other 2 clusters and you have a QL73 full imp.
    Last edited by Ntrox; Jul 26th, 2002 at 15:28:05.
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  5. #5
    You can put a 65 cluster in 70 implant and it still goes up 1

  6. #6
    Only if you have high NP skill, surpassing the requirements.
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  7. #7
    Originally posted by Ntrox
    I think this is the case too.

    Highorbit posted in another thread:

    QL10 - 40: No increase
    QL40 - 90: Level increases by 1 - 3 levels
    QL100 - 130: Level increases by 1 - 6 levels
    QL140 - 180: Level increases by 1 - 5 levels
    QL190 - 200: Level increases by 1 - 4 levels

    Comes in handy HighOrbit!

    My observations: with high NP skill (way over the requirement) you can put high QL clusters in low QL imps and force 1 level increase. I think the difference is 20% above, so a QL70 imp with a QL84 cluster done by someone with 500NP will wield a QL71 imp. Repeat for the other 2 clusters and you have a QL73 full imp.
    Still only rough values... It seems to be more visible at higher leves than I stated there as well...

    Still... if taken as a very rough guideline that's sort of what you get if you get a 1k NPer to do stuff...
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  8. #8
    Originally posted by HighOrbit


    Still only rough values... It seems to be more visible at higher leves than I stated there as well...

    Still... if taken as a very rough guideline that's sort of what you get if you get a 1k NPer to do stuff...
    One more thing.

    Because the cluster levels have varying NP requirements (ie. Faded has a considerably lower requirement than shining) the faded cluster will always cause the highest increase.

    As an example of this, while wanting to make a Ql180 implant from a QL78 implant we did the following:

    Installed Shining cluster (No QL increase)
    Installed Bright cluster (2 QL increase)
    Removed 1k Token board (reducing NP by 210)
    Installed Faded cluster (1 QL increase)

    Normally in that situation I would have expected an increase of 3 - 4 levels for the faded cluster.

    This is not a particularly common solution to a problem such as this, and I have no intention of removing the 1k board for every faded cluster I install - this was merely a special case.
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  9. #9
    /me Atrox
    /me confused
    /me leaves the NP stuff to the solitus engy!
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