Alright guys, here's the first-run draft of the proposed Shade Nano Document! Let's go over some of the highlights real quick:
- First and foremost, Shades will be given a nano which will place their target in nano recharge for six seconds. This nano may be used in both PvM and PvP, and cannot be spammed by the Shade.
- Runspeed & Conceal buff lines have been extended and given to lower levels.
- Shade Evade buffs placed into the same stacking lines as other evade buffs. In this Shades have gained a slight bit of evades in their own buffs.
- The Shade Evade buffs no longer buff Agility - This has instead been placed in it's own line, which buffs both Agility and Sense.
- Most Shade low-level buffs are now targeted, enabling the Shade to buff others.
- Shades have received two Sharp Object buffs.
- Shades now have an on-target Initiative buff which may be cast on themselves or others.
- The total amount of Martial Arts skill Shades receive through their buffing lines will now equal their Piercing skill buffs.
- Changes to Shade Procs: All Shade procs now have 100% chance of landing on their target. The procs now exist in two different lines:
- Proc Line A: Line A focuses on damage, with two proc nanos available. The first proc nano does damage to the target and heals the Shade for 50% of the damage dealt. The second proc nano damages both the HP and the NP of the target, as well as detaunting.
- Proc Line B: Line B focuses on debuffing, with two proc nanos available. The first proc nano does a full-evades debuff (Evade-Close, Nanoresist, Dodge and Duck). The second nano is an initiative debuff.
- One nano from each proc line may be active at a time (IE: One proc from line A, one proc from line B).
- Shades no longer have stun procs.
- Level locks below level 150 have been removed. This is a (mostly) global change which will be running throughout other documents/professions.
- Casting costs for all Shade nanos have been reduced significantly.
- In line with the solutions being worked on for both Keeper and Enforcer, we are currently looking into solutions to enable a Shade to keep up with their target in combat. More on this will be available as we are able to share information.
And that's the basics. Enjoy!