Jesus I wish my enf could absorb 45% of a soldier's damage with my best defense. Instead 1 special negates it because of stupid game mechanics and the next one tears directly into hp. Oh, and for the next 29 seconds, in which time 2 more FAs and 3 more bursts are incoming, I'm stuck without any kind of absorbs at all. Even if I decide to go the other route and rely on absorb casting (once every 10 freakin seconds after rebalance) and absorb items (one trick ponies in a fight that are still affected by stupid game mechanics) I'm still not reducing 45% of a soldier's damage. In the meantime, 45% of the 50% reduced damage I inflict simply doesn't exist. On top of that, getting smacked with that stupid heal efficiency debuff affects perk heals as well so I'll be healing for less. Be happy your defense is constant now FFS, no more all on or all off like has been rightly complained about for years.
Granted, it's generally accepted that a soldier is a tough fight for an enforcer, especially non-1hb/1he ones, it's fair to point out that it's really ok for other people to be able to hurt -you- now that AS takes 3 seconds to execute, BR is nerfed, GTH ... should be nerfed more, and nukes shouldn't be piercing reflects since LE nukes are being removed. Your nemeses are gone so it's perfectly acceptable to take normal damage.
Since you're getting that hp boost it'll be nice to see more people able to actually cause significant damage with weapons during AMS. Maybe shades actually will be instagibbing you through AMS V. I'd say that's pretty balanced.