Thats the other thing that the balancing will have to sort out. If enforcers are no longer an instant-alpha profession come balancing, and instead need to maintain close combat for extended periods of time, then there miight be issues.
Besides, I am expecting unrageable snaring nukes on my NT, and kiting will likely only improve if I am able to use NSII and move.
And moonbolt...NT's can get decent NR, MA's can match our NR with a heavy sacrifice, but enforcers are the only ones with 3200 static without any penalty. Whether that matters after we get debuffed or not is another issue, but enforcers are kings of NR and MA's have the highest NR potential after combat as started.