ibta not bad for a quick read
ibta not bad for a quick read
Daily Missions Bug Thread(Closed)
Aliantin - 206 Bureaucrat Retired Squad Commander of DeltaSquad
Jetfix - 107 Fixer Retired DeltaSquad
Aliannt - 145 Nano-Technician Retired
Brad L. McAtee / Kintaii
Former Senior AO Designer & Jack of All Trades
(2007 - 2012)
~~ Twitter :: Facebook :: Norse Noir ~~
Many cookies to Darkbane for starting up this initiative tracking down and eliminating geometry issues and those darn floating trees!
Linde
Former Game Director of Anarchy Online.
Been a long time since we heard anything about the engine...
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
First time im first to be first. WEEEEEEE.
How bout starter up experience and stuff? Word, no word?
Gustatus similis pullus.
Daily Missions Bug Thread(Closed)
Aliantin - 206 Bureaucrat Retired Squad Commander of DeltaSquad
Jetfix - 107 Fixer Retired DeltaSquad
Aliannt - 145 Nano-Technician Retired
could someone less blind than me say what has chaged in the enfo nano ?
// Break time //
/\/\ Newcomers Alliance General and LMAA co-founder /\/\
Froob for 3 years :
Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.
Sloob since 2009 :
Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...
so, since last week i got completely ignored, ill just ask again:
any chance for a confirmation if 50% NR check on Program Override was intended or just a Typo in previous weeks fixers file?
Last edited by Insane666; Aug 27th, 2010 at 16:48:42.
The most obvious MB on Rubi-Ka
Insane666 ( 220/30/70 ) Solitus Soldier Insanity669 ( 220/30/70 ) NanoMage Doc Insanity699 ( 220/30/70 ) NanoMage MP
Insanity696 ( 220/30/70 ) Solitus Bureaucrat Insane669 ( 220/30/70 ) Solitus Fixer Insanity666 ( 220/30/70 ) NanoMage NT
Insane699 ( 164/22 ) Solitus Trader Insane969 ( 150/20 ) S10 Trox Smurf
Omni-Tek
Hells Hero for a decade, now a Punk
spreading insanity all over rk, since 2005
What it sounds like to me is you are all still sitting before the starting line for implementation, Enforcer still hinging on a piece of code? But if that doesn't work as you said we'll get a band aid maybe another pistol.. but this one can have +2k RS! Hm wait too much ranged advy lub, make it 2hb! When I near normalized all I can think is generic, bland, gray. Enforcers were unique, unless I'm mistaken about mongo and rage nanos and others have similar tools, but right those are OP... but in what scenario are they OP, they were added to keep up with changes in PVM encounters and yes a setup 220 enf today is nothing like it was 3 years ago but neither are the endgame raids, getting away from three or more team raids to one team (instanced apf/pande, collector, vort/mitaar/12m).
What we saw with the enforcer docs was quite funny the amount of uproar of changes deemed necessary by your team, and ingame a few enforcers I had spoken with plainly stated were the changes to go through they'd see no reason to continue with the toon, enforcer has been a high def/mobile profession with ok offensive tools. However if I take this right as with things in the real world, it is typically the one who whines and cries the loudest that receives attention. I will be sure to bring my binky and bottle to the soldier discussion ;P
Well this part is quite simple really, when you say you are "normalizing" tool-sets/stats/abilities and with the changes shown in the docs so far, it would stand to reason that currently a Enforcer who can complete encounter X or dyna X, after having their tool-set "normalized" will be at a disadvantage compared to today's Enforcer, so does that not mean you will infact be making our toons weaker compared to how they currently perform?
I do have one very serious question regarding the person(s) doing this work, does Genele actively play, raid, pvp, duel, or take part in normal day to day life as a player might? (Only example I could use as only name you put out there). From the sounds of it next week might be very shocking to crats.
Awesome new stuff to do is always very welcome, I'm not sure if has been asked or stated yet, will Sector 7 a open play field like sector 10 or will it be instanced as 13/28/35 currently are? I know more than few making toons for this sector and can't wait to try it myself.. although I'm not sure I will be when it opens, it would be nice to know where in the "re-balance" this falls since starting a toon now might be useless by the time it's "normalized" tool set is shown.
Any word if there will be a run buff or smaller version of the play field available to lower levels? It is a HUGE play field and without 2k+ run speed it's really not fun. Can't say I've had the chance to really PVP in there since last patch as it's been more or less empty... wanna see my screenshots of engie's warping in lowbies... I've gotten more of those than kills or deaths.
Sweet gogo Anarchy Online players, you guys are awesome and keep the game going if any of you have rk2 alts /tell gaveup for some lub :P
Gotta say there's some nice things coming up, I wish the re-balance thing woulda been flushed but c'est la vie at least the way things are going it'll be my kids that have to deal with those changes not me :P Would be nice to get more info on the engine since it's one of the only things that will bring people back, btw wow players can stay in wow, ao players should come back to ao :P
Gaveup 220/30/80 Smg
Just 2 minor notes about the fixer document of last week (didn't have the chance to comment then)
1. The composite debuff nano (nano/abilities) are both -20, while I think the nano should be -20 but the attributes -12, to match the rest of the generic buffing / debuffing nano's.
2. Don't remove/overwrite the armor summon nano. I use it quite a lot and it would really suck to be without it.
Kintaii is a genius in writing very short messages
at least he knows how to write and get attention hehe
"There's still a couple more interesting things happening here which I'll leave Means to talk about when he's ready, but it should hopefully make you guys pretty happy overall - Some definite improvements on the horizon. =)"
Bah cryptic!
Wtb info asap
Veteran of Equilibrium