I believe FC said the plan was to reduce runspeed overall, both to make Fixers the masters of runspeed once again, and to alleviate client/server sync issues. One of a Fixer's strengths is supposed to be runspeed but that strength is nullified by the fact that everyone can reach the runspeed cap easily. As long as FC compensates enforcers by giving them snares/etc then this shouldn't be a problem