Not sure if someone brought this up before, but here it goes.
Today there can be a problem with big guilds that have a lot of high level players (or just a bunch of high levels teaming up) that camp the spawn of a unique mob and totally dominate it to provide their whole guild with the item.
Instead of this maybe a levelcap on some of the uniques would be an idea so that noone above that level could attack it.
Like a level 120 Unique mob have a levelcap at around 130'ish or lower depending on mob strenght.
This way it would stop the highlevels from camping mob's ment for lower levels and if they really want that item it drops, hire a team of players in the correct level and be handed the drop.
I can see some ppl might feel this to be a bad thing (mainly high lvls ) but I still feel it would do good to the game.
I'd like some feedback on this.