Forgot to mention that undrained traders might not land everything on the first try.
Basically, i consider UBT more devastating as GTH.
It shuts down Offense and defense as well, is freely spammable, applicable on multiple targets, hard to remove, and, ofc instantly reapplicable.
I demand a 1 minute lock on it.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
So our telling me UBT effects a trader? Explain how please. I really want to know how traders are effected by UBT when their longest nano takes 3 seconds to cast.
Your mistake was you asked to different questions to me, then qouted them out of context and tried to make me look like i was contradicting myself. First one you asked me if i commented on GTH, i said yes. The 2nd question you asked about the nano heal, i said no. Then you used my response about the nano heal to the question about GTH as a whole. Makes sense?
GTH already had a 1 minute lockout on the target, why do i need to bring it up for this version? 8 seconds w/o nano is still OP, that removes all of a doctors defense and offense aside from specials, which don't land outside of AS(Which is being nerfed) and our heal perks which a single special will render void. I never said anywhere in any thread that this version is not more balanced, it is. It is still OP though.
How about in mass pvp you never know when a trader will pop up, and i may have very well already used most of my nano pool to kill the last person i was trying to kill. Oh wait, that never, ever happens does it?
Do you always make this big of a fuss when someone says something to you that you don't like? If so i suggest you get off the forums. Your OP has nothing to do with balance, your simply stating the changes to GTH and not suggesting anything other then you think they are ok.
In your storm of whining you quoted the wrong person for you last quote
Stop trolling, its not even funny. UBT in no way hurts a traders offense or defense, at the very most it will slow down a traders casting if they have ubt and other inti debuffs on him at the same time. You can still evade and you can still cast all your nanos, nothing is lost.
I see what u did there.
UBT alone doesn't matter to traders. Ubt+Init debuff procs hurt them big time. The problem is not ubt but the init debuff procs, and imo all debuff procs should be removed. 1 minute nsd or 1 minute -304something nanoskills are just as stupid.
GTH always had the 1 minute lockout. Nothing changed there. Only change is lower duration and the regaining 20% nano over 20 seconds after it ends. The duration decrease is imo too nerfed a longer value with LESS time spend recuperating would be more favorable.
One solution wouldn't be a nano regain after GTH ends but it simply restoring whatever amount of nano the target had before it hit minus possible nanodrains.
Deadly Whisper - RK1
too many alts for to little space
Last edited by Shareida; May 12th, 2010 at 23:56:06.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Traders need to cast nanos to be effective.
UBT lowers nano initiatives.
slower casting nanos effects the traders healing.
slower casting nanos effects the traders ability to cast drains they need to have a decent offense.
slow casting nano effects the traders ability to root the opposing profession, making escape or offense apon a running target harder.
UBT slows their offense and defense.
Explained.
i see watcha mean but your original "comment" on this is that traders being able to keep doctors at 0 nano with GTH is wrong, it drops your nano to 0 for 8 seconds at which point your able to nano up again.
No, GTH didnt have a 1 min lockout, it had a 1 min duration. It was also only castable on 1 person at a time, maybe you got those 2 confused. it now has a 1 min LOCAL cooldown, to the trader, meaning he uses it on an NT and then for 1 minute he is unable to cast it again. on anyone, even if their target dies, and it lasts for 15 secs now, so you have 45 secs of free time to nano up, wait for backup, etc.
I think you heal perks would be enough to keep you alive for 8 seconds against a traders DD, dont you agree?
frankly in mass pvp i think its more the doctors job to heal their team/raid force, not be using all their nano on malprac spam. But hey, thats just one perspective on pvp. If in bs and your running around solo and you use all your nano on one target then your attacked by another, oh well, that happens to everyone.
[Edit] Now that i think about it, this argument dosnt even make sense, if you have already used up all you nanopool on dots/malprac spam then wouldnt the GTH nano drain not really matter as much, as you have no nano anyways?
seems like your the one that got offended by my OP. seems like anything that is said about GTH that isnt an ask for a nerf isnt deemed worthy to be heard.
storm of whining? hah, only whines i've seen from this thread is you and your bitching about agents.
also, im sorry i was doing quotes en mass, i missed one im so sorry!
it was a mild troll, but it does have some truth behind it... traders without drains do have a much harder time landing stuff, and UBT does effect them... UBT effects their offense in that their drains will cast slower, locking up their ability to heal/root/etc. for longer, and the same goes for the others, longer cast time on heal = longer time between drains.
Last edited by Parranoid1; May 13th, 2010 at 04:09:48.
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Actually the 600 nanoinit would have been at 50% aggdef. It's at least 800 left after UBT to instacast them at fulldef so 2252 Nanoinit to be unaffected from UBT for the drains.
Drains need 2252 Nanoinit to be unaffected by UBT.
Roots need ~1928 Nanoinit to be unaffeted by UBT.
Heals need ~2382 to be unaffected by UBT.
Corporate Protection & Industrial Sabotage need 2052 Nanoinit to be unaffected by UBT.
GTH & YEEIMF need 2252 Nanoinit to be unaffected by UBT.
Calms and oldschool Nanodrains need more, so prolly affected by UBT somewhat.
Dunno what traders run around with Nanoinit wise but I'd guess somewhat around 2500-2700 Nanoinit depending on gear and focus. UBT alone doesn't hamper a trader. It's the retarted breakable proc, which is a huge luck factor to land on a decent evades target but ruins every nanocasters day when it actually does. I'm more then glad when those procs (including trader and nsd procs) are replaced by something else.
Deadly Whisper - RK1
too many alts for to little space
Hell, if UBT is so useless they should make it into NT nemesis nano with 1-2min lock on it.
But lets get back to the topic, the GTH recovery makes GTH useless, once GTH ends doc/NT is at some 6-7k nano and still at 90% HP.
--Clan "Howlin" Messiah
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Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Speaking from an NT's point of view, I think GTH should be changed in the following way;
instant 100% nano removal, and it stays removed for 15 sec. Instant 100% nano regain after 15 sec.
Now before you traders go 'WTF WHAT'S THE POINT THEN!?' hear me out. GTH could be used as an instant, well timed attack which could, for at least docs and NT's (possibly other healers/profs), be a huge deciding factor in the outcome of the fight. GTH shouldn't damage non-nano casters much, since even though they use nano, they don't rely on it completly.
It would make GTH something you use with skill and timing rather than something you instantly hit people with as soon as they are in range.
GTH would still be a powerful tool, but only in the hands of skilled traders, rather than ATM, they all just spam it on everyone.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view