In terms of the MC line i would like to see a line that gives some self and team support. So for example a line that gives self buffs but maybe has an aoe/team effect/aura, for example:
+1000 to all ACs (self)
+50 or 100 Riposte (self)
+50 or 100 Parry (self)
+50 or 100 Dimach (self)
Healing efficiency +10% (team)
Crit increase +10 (team)
Or something like that, it could scale down QLs aswell to have other versions useful at lower levels. Also the caster would only receive the self buffs not the team effects/auras.
I agree to the upgraded shen (possibly with fast attack?) and I think ALL the MA atacks definantly need upgrading/updating. I think there should be different attacks for different situations, so for example:
PvM attacks - ranging from pure damage to AC debuffs etc. (Increase in team dmg output)(maybe some other team effects).
PvP attacks - ranging from stuns to root resistances / nano resistances or evade decreases (maybe some other team effects).
Solo attacks - ranging from initiative debuffs to AAO debuffs (Increased survivability)(New Tree Of Enlightenment!).
Some of these already exist but as i say they need updating to become worth using and many of these suggestions can be achieved by editing existing attacks (such as Angel of Night for initiative debuffs).
Rage
Last edited by RimorRage; Feb 4th, 2010 at 22:01:10. Reason: More Ideas!
Yea bump for new tree, it's very useful when you get it from totw, wtb a nice replacement for mid/high lvl's from IS
Still waiting for Ultimate Ofab Armor!
Definition of penultimate - next to the last
yea, TOE was a really nice attack, I used it all the way to inferno, actually, I used it until I got LE attacks a looong time later.
But, it would be really nice to see a dimach locking team heal that did a heal that was based off your dimach skill.
like heals team for dimach skill *1HP locks dimach for 50 seconds.
would be a great upgrade from ToE, and a good in-betweener to the LE attacks/ sai fung, wherever that comes from... can't remember tbh.
None for now. ;/
Angevil, proud 220 MA from Rimor.
Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!
Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
Why can't they allready just make anvil fist overwrite damage to melee or fire?!
I'd like to suggest a fix to the fact that if you use Inner Balance when in walkmode you can't run for 4-ish minutes
Have happened in alappa when you walk because of ice and in arid when you walk because of regen conductors. Not the biggest problem, but can be annoying for the rest of the team to wait until you can run again
220/30/70 Martial Artist
General of The Red Brotherhood
A Rubi-Ka Story - youtube
TRB Presentation Video divx | wegame
Yeah, like it locks Stamina, annoying thing.
Angevil, proud 220 MA from Rimor.
Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!
Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
any news ?
Herooo0 220/30/70 MA
Darux 220/30/70 Engi
Spartax 220/30/70 Enf
X771 220/30/70 Fix
Exavii 214/30/70 Shade
Devix 164 trader
Herooo00 150 MA
Lmao
Herooo0 220/30/70 MA
Darux 220/30/70 Engi
Spartax 220/30/70 Enf
X771 220/30/70 Fix
Exavii 214/30/70 Shade
Devix 164 trader
Herooo00 150 MA
Blended another quote from below here...
I find this to be very helpful! Unfortunately, I want MA attacks to have more of a common place/importance in the MA rotation (ie more attacks with different locks). In short, true martial artist have several deadly attacks to strike an enemy with...
There goes that Soon(tm) thing again!
Did it not bug anyone else that martial artist have crazy recharge times when the true idea behind being a ninja is being fast...NOT slow with long recharges and high requirements both in nano/skills.
Interesting topic...do you make MC a "must have" ...or make it all about BM/SI? Either way, please don't have huge requirements for ONE single nano.
Variety in the MA arsenal is a huge concern. I think a CHOICE should be made...where first/wpns do comparable dmg. That way, the person has freedom to chose without losing out on the favored above all way of damaging (ie shen sticks pve, fist pvp).
~and~
There is a lot of topics, discussions, debates...and the general concensus is that aimshot takes time to cast, and dimach should be on a lowered cooldown...the soul attack that becomes apart of our regular rotation.
Overall - good stuff. Just want to see FC listen to the suggestions on Dimach, adding more MA attacks, and giving us variety on weapon choice. In general...make us exciting all over.
Ctrlaltwin. Man. Legend.
To the Mc line, what about putting a Nano that buff ac's and has a proc with a slight chance to stun target ? Not much but enough to be noticeable and worthy to spend ip in Mc
Also, it would make ma's specials since its not on other profs
The idea of an update to ToE is nice
Last edited by Duc-Esteban; Aug 23rd, 2010 at 17:21:04.
http://auno.org/ao/db.php?id=270798
I have roughly 1500 in BM/SI at 219.
Yeah...this sucks.
Edit: how can I get 1843 without a MP and/or alien armor?
Ctrlaltwin. Man. Legend.
DB nano chest, temple tubes/beast helm, DB gloves, nano HUD, infused nano enhancer, nano enhancer, xan nano NCUs, alap nano pads, VTE, ring of presence x2, collar of amplification, comm relay, S10 nano HUD, phulaks etc etc