As if waste a valuable combat cooldown on something like this.
The *best* fix is simply to be unable to capture a point while under attack. Want to capture a point? Kill the defenders.
As if waste a valuable combat cooldown on something like this.
The *best* fix is simply to be unable to capture a point while under attack. Want to capture a point? Kill the defenders.
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Then guess what, if you cant kill the defenders, YOU DONT GET TO CAPTURE THE POINT!
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Veteran of Equilibrium
Or just make it so that any hit or miss on you breaks the capping... the concept being that capping takes such focus that even evading a hit will stop you.. then that solves the Q and run away problem...
Lheann
President of When I Grow Up
Lhisa - MA - RK1
MaxKillz - Enf - RK1
Namaru - Enf - RK1
"If you find yourself loosing a fight, your tatics suck."
The "not under attack" thing gets exploited enough on BS as it is. Say hello to not being able to use a nano kit (or sneak) for 5 minutes because some green who is on the other side of BS keeps aggro on you. Or people keeping aggro on APTs to prevent them from going out of their mechs.
100% interrupt when capping (even with coon on) sounds like an idea.
Last edited by Szyylin; Jan 6th, 2010 at 04:27:14.
Zenevan2 - 220/30/70 agent
Nerf 1500 evades when you try to cap, you might think twice about doing it with someone else there. Even with cocoon running most people will get perked or critted to death with that.
This is of course, if you want a single person to be able to hold control points, rather than actually defend them as FC intended.
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It's much easier to zoom around and press Q on anyone that tries to cap than it is to try and cap while people are doing this to you. Imagine you are in the middle to cap, some bastard attacks you and runs up the spiral. It's going to be a while until people kill that guy and if someone else tries to cap, he can just swap targets. If he does get killed eventually, someone else will come along and enter attack.
When one side has 4-capped, it's going to be very difficult to stop the landslide of points when you can't cap a point because people are attacking you. If you for example try to cap C and someone attacks you and runs away, you can either stand there and wait until that guy stops attacking you for whatever reason or you must spend lord knows how long chasing him down and hoping that you can actually kill him. It's all well and good thinking that you have friends to help you in such a situation but the enemy has friends too so it goes both ways. If whoever is attacking you is a rooter and you don't have spammable effective root removers, they can keep you from capping AND chasing them down.
Also, if you can't cap while someone is attacking you, you will spend a lot of time clearing the entire area of people that can attack you and by that time, new enemies would have come to the scene or the old ones might even have had time to run back there. Like in a 3 vs 3 situation in middle, one of them hold aggro on you so you can't cap. You fight the other 2 and once that is done, you have to chase down that aggro-holder dude. Once that is done, the two killed enemies would have returned and the whole thing starts over again.
Then there are mechs/anti-vehicular and anti-personnel turrets that can be placed/stacked. It takes a while to clear an area of all those and they can safely keep aggro on people in that time.
It just seems to me that this would result in the kind of BS that is far worse than the coon-cap-n-run stuff we see atm. At least with cap-n-runners you can cap back easily once they run off.
Veteran of Equilibrium
capping should work like the "domination" mode from modern warfare 2
If you haven't played it, there is a big chance you have no idea what i'm talking about.
Solitus Enforcer - General of Divine Shadow NEUTRAL
For the whiners, all that would have to be is:
"Under attack" = An attack made against you in the last 10s, whether it was dodged, absorbed, hit, resisted, etc.
There you go, fixed.
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Remove coon and Acrobat from adventurers and give TMS instead then.
After coming back to this game i can safetly say that cocoon isnt what it used to be in pvp. Sure its pretty strong coupled with Acrobat but atleast it forces us to burn both cooldowns. Used to be that DOF, Coon, DOF was 1:30 of invul not coon geats eaten in a few seconds.
Last edited by oldschools; Jan 6th, 2010 at 12:49:15.
Ditto, altho id go a bit further with this, because 1500 wont change that much when it comes to damage dealt by other ppl(especially f.ex advies).
Go to -2 or -3k evades while capping, crit & perk haven for any1 being around.
Edit: Forgot about casting professions, soo, hmm...-3k NR & +x(?) nano vulnerability?
You survived...You prevailed....Yet a bird's flight knows no end...
Reality is a momentary dream but a dream is a reality for an eternity.
Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
One "Namichan" Piece - 220/30/68 Drainwhore
Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress
There's already toolsets in place to counter coon capping, fear, stun and just owning the person capping. Use them.
I sometimes do that. I'll target people, especially agents, just to run off behind somewhere and see if they follow. Specifically I do, because they can't re-sneak. Good tactic, imo.
Ive seen SA/AS/Dimach's used to pull people out of capping. I've also had the opportunity to squash cooncappers before solo. It's not too tough, especially since they cant attack back till cooldown. I also sometimes bring a friend. That is on my enf.
Engi and MP have a crap time pulling people out of capping. But I usually debuff, stun the crap out of them instead. I'm basically choosing one means over another really.
Towerblock, 220/30/70 Engineer
President of Steadfast
And way too many alts...
Taken out of context, this thread title is extremely racist :P
On topic:
Make the cap start a 1min timer during which the defending side can take back the point instantly. The end result is that the person capping will have to be able to hold the point for 1 min if he wants it to take effect.
Honestly I could care less about being able to cap points with cocoon running, ofc that does not stop fixers, crats, zset MPs, MAs, or adventurers capping anyways. Just nerfing enfs, keepers, and engies is what stupid ideas that become popular involve.
Nerf everyone or nerf no one, take your pick. On that same note, go ahead and let soldiers cap under TMS/AMS, it would not be hard for a melee defender to keep them from capping.
Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
How can stun help me against coon cappers, please explain?
Because last time i checked, stun didnt block using the terminal...
Also, try stunning any decent ninjacapper nowadays, wont happen on enfs, on decent engis, never on MA's, neither advs, crats, fixers, mp's keepers, or just about any decent pvp'er.
As for fears, only 3 professions being able to use it is not a solution.
You survived...You prevailed....Yet a bird's flight knows no end...
Reality is a momentary dream but a dream is a reality for an eternity.
Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
One "Namichan" Piece - 220/30/68 Drainwhore
Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress