Doubles/triples/CB should be removed. NTs are supposed to use pistols anyways.
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What? Fixers cant cap FA yet? When I meet some fixer he has his FA up but he doesnt last more than 10s so I guessed ><
1700 static def+1000evade from acrobat+1000aad from CIB....but this is fact, ok? It isnt OP against everyone
Look:
This spam of resisted perks and missed hits is reason why AO has NTs in my opinion. We must kill this immortal players(eg.SoZ mp with rrfe can tank many people,1:20 min 95%reflect with 260+HD/2sec,hots...)
Low hp setup=good vs everyone except NT, low hp vs nt=fast death. If you dont understand, reroll.
Eg. YummiXX (I dont know him) he has 15-18K hp and I took him 30-40%hp with one double, so after one CB+triple he would be about 50% hp and now calc triple recharge+you cant perk him until our perks are nr+aad check,so you need 2x cb and he has time for stim kits,hots + new fixer heal(green icon for laic). He has a lot of time for running away and he can easy kill gimp NTs with his setup if he land stun perk in right moment. I think I have his setup somewhere but dunno if i can show it. Same setup used Flavio.
Again. Soldiers can have 50/50 fight vs NT if they are good and 5/95 for soldier if they catch nt with nbg cooldown.
Soldiers have bigger chance in bs, coz lot of nts is there with 70% nanopool.
If I want to kill good soldiers like Questra or Spritney I really must use nbg or I am dead.
3700ar is damn a lot.Inc soldier nerfs look more better for NTs, exactly soldiers will be much easier than now.
I think they will whine more when hotswap AS+FA and PU perks nerf will come in game.
After this nerf they should learn how to play soldier.
Like Spritney if you see NT, pop SB3(roll solit) and ruuuuuuun Forest.
Want nerf Le nukes? ok, but
1. reduce AMS reflect and rrfe
2. increase FA,AS,SA cycle
Want nerf CB? ok, but
1.rework absorbs(You absorbed 5000 dmg. XXX hit you for 3600 dmg....is it allright?)
2.remove gth
3.remove nanodrain after nbg
4.remove 110% blind resist items and others items with resist against root,snare so we can use our CC tools
5.hhab
6.NR8
and then we can stop using CB.
If I use CB it doesnt mean I have crappy MC, it means I want to land my perks.
It is NR+aad. Eveyrone can get over 900 static aad in AO.
I saw it will change so FC can make CB only against high NR profs=mostly enfs and if target=NR1+(if you add more NR perks then CB will be stronger) or if targets nr=XXXX+.
First level 1 soldier with BOC in Anarchy Online<---[CGS] project
Owned and killed tl1/2 NW for months, time to leave and give chance to clan "twinks".
First trader with 100% JAME ql 141 at level30 at rk1
Clan PVP org[1-220] in one line
Darkirbiska/Darkirbis/Marburg1111/Mavherick/Irbiska/Ultimater2/Ultimater/Ilubtower and some froobs....wtb more slots [retired][Questra]: well i hate omnis having side xp [Questra]: but i'm afraid to spoil your fun i'm only gonna plant neutral bases at tl2 now, so you'll have to piss the neuts off if you want to zerg lowbie sites
A couple interesting ideas in this thread.
Not sure how that would work, but there might be something to that. My worry would be if it was taken too far it might punish high hp profs like enfs.
What I was thinking was removing the multihit nukes and replacing them with higher damage single hit nukes that pierce reflects, preferably nukes that can be instacast. Give them low NR checks and there would be absolutely no justification for CB (if there ever was). It would also remove the gank anyone once every 30 minutes option that currently exists.
Not bad. If CB only worked on enfs and targets with NR perked it would be fine. Or just remove the Notum Repulsor perkline entirely and make CB a non-stackable nuke that also debuffs enfs NR by 1k.
First level 1 soldier with BOC in Anarchy Online<---[CGS] project
Owned and killed tl1/2 NW for months, time to leave and give chance to clan "twinks".
First trader with 100% JAME ql 141 at level30 at rk1
Clan PVP org[1-220] in one line
Darkirbiska/Darkirbis/Marburg1111/Mavherick/Irbiska/Ultimater2/Ultimater/Ilubtower and some froobs....wtb more slots [retired][Questra]: well i hate omnis having side xp [Questra]: but i'm afraid to spoil your fun i'm only gonna plant neutral bases at tl2 now, so you'll have to piss the neuts off if you want to zerg lowbie sites
I'm getting more than a little tired of removing the trolling out of this thread, for the fifth or sixth time now. Next time I come back, it will include infractions. Knock it off.
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First level 1 soldier with BOC in Anarchy Online<---[CGS] project
Owned and killed tl1/2 NW for months, time to leave and give chance to clan "twinks".
First trader with 100% JAME ql 141 at level30 at rk1
Clan PVP org[1-220] in one line
Darkirbiska/Darkirbis/Marburg1111/Mavherick/Irbiska/Ultimater2/Ultimater/Ilubtower and some froobs....wtb more slots [retired][Questra]: well i hate omnis having side xp [Questra]: but i'm afraid to spoil your fun i'm only gonna plant neutral bases at tl2 now, so you'll have to piss the neuts off if you want to zerg lowbie sites
No..
If a soldiers weapon had an attack speed of 10000000000/1.4, and no burst, then yeah I'd agree with your point. Don't forget Sold perks vs NT perks either. Or the fact that Triple = 30% cap on ultra-low HP proffs only.. Where you can 30% cap 40k HP enfos.
Please stop dismissing the damage you do in-between full autos. VS evade professions, NT is supposed to be strong. Most evade professions have low HP to compensate for lack of heals - I don't think this is a NT issue.
its bull to say that trippler/doubler was added to stop lowhp setup, when there havent been any steps taking to actual give fixers hp.
Just where are they gonna find perks for HP? when you need them everywhere else ?
And selling it as a nemesis nano, then I would except you would have to perk something to actual make those work, here I am thinking of how fixers are forced to perk a whole useless perkline, if they want to become anywhere near a nemesis for the traders.
NT and trader would at the very least have to lose any NR debuffs, it doesnt make teribble much sense that the profession with access to massive amounts of nanoskills and nanos that checks against NR that for anyone but the enforcer, means you will have to Perk NR with its huge skill debuffs.
Last edited by Anarrina; Dec 1st, 2009 at 20:33:10. Reason: removed obscenity
I think fixers should be nerfed more, after all, my soldier can't hit them in GA4. Good thing I can log my NT to GA nuke the fixer.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Possibly they meant 100% check on first hit of triple. 120% on the second hit and 140% on third.
But even thats a bit redundant while CB is around not to mention would require the triples to be redesigned.
Well, I'd like you to roll an NT then and see what happens when a soldier does burst, fling, fa on you :| but then, you only take into account when someone has all their defences up, because the optimal situation is the only one that ever takes place, right? Never mind that the guy complaining about being hit by triple has it happen to him while he's in in deep and everything is down...
It's the same old, same old; every situation you like to whine about is where you're ****ed before you even get attacked, but when it's the other way around, the situation never happened.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics