This is on my fixer.. erm 9.5k Hp Atm..
So yea, no other prof can do that much damage to my fixer.. its just stupid..
This is on my fixer.. erm 9.5k Hp Atm..
So yea, no other prof can do that much damage to my fixer.. its just stupid..
Playing Aion
Mannyyy 60 Ranger - Tiamat Asmo
220/22 Opifex Fixer Retired Mannyfixer
And the rest of the Manny toons.
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Shadow Mercs
ShadowMercs! Tl5's
Signature last updated 2012...
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Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
seriously this.
in the time it takes a nt to triple twice these are the attaks other profs can do
1 sneak attack
3 fast attacks
2 brawls
3 fllingshots
2 bursts
2 bull autos
2 aimed shots
up to 7 normal attacks
not to mention that no other prof is blocked from casting ANY nano while they are attacking
Before bitching about NTs maybe try playing one? According to auno.org at tl7 (201+) level range soldiers or doctors are 3 times as common as NTs, whereas NT remains second least played prof after trader. If they are so OP why doesn't anyone play them? I know why no one plays traders, because they're not that great at pvm, but NTs are top DD these days and generally don't have pvm issues, still not that popular. Why?
Techno "Calamite" Witch -- 220/22 soli crat
Hbar -- 220/28 nano NT
Electropanic -- 170/17 opi NT
Insanenomore - 174/17 soli engi
Darksmile -- 220/21 nano enf
Drifting -- 150/8 nano MP
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got more, but don't remember their names
Regardless of whether or not NTs are balanced, that is the one of the worst arguments I have read on the subject in a while.
"Even if NTs were OP, not many people play them so you shouldn't whine!" <insert evidence based on a database of toons, 90% of which aren't played anymore>
My argument was play one for yourself and I will see you whine on the forums how NTs are nerfed next week. NTs are far from OP, really
And those statistics aren't just there in the database, look at any raid anytime, won't see as many NTs as any other prof. Will be lucky if there's 2 for 100 people.
Techno "Calamite" Witch -- 220/22 soli crat
Hbar -- 220/28 nano NT
Electropanic -- 170/17 opi NT
Insanenomore - 174/17 soli engi
Darksmile -- 220/21 nano enf
Drifting -- 150/8 nano MP
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got more, but don't remember their names
For sure, except that FA & Burst seldom cap, and even if they both cap on a low HPs target (which will most likely happen once in a blue moon for Burst) take a look at the recharge. Now, that would only be 60% of someone's HPs, it has strictly nothing to see with 80%+ than a that low HPs' target. Now if you were talking about AS/FA/Burst combo. ;/
One more simple thing, people got a lot more defense versus hits than against nukes, the reason is simple, it's called AAD. Now if you say that they may as well perk NR8 instead of complaining ...
Sure, why not.
On a side note, I'm fine with NTs I'm just tryna vision and picture how it tends to look like for most people helpless against nukes.
Angevil, proud 220 MA from Rimor.
Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!
Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
Proud member of Shadow Ops
Renowned jester of the double AS Tigress
MP setup
Hidden message
Making them feel special since 2008.
█████
█████
That was sarcasm, no?
According to skills emulator NT base evades are exactly the same as doc's. And considering NTs don't have access to any prof specific evade gear or perks, NTs get only 160 points more evades than docs due to the buff, but doc can always get RI from MA and then the difference is only 40 points.
Techno "Calamite" Witch -- 220/22 soli crat
Hbar -- 220/28 nano NT
Electropanic -- 170/17 opi NT
Insanenomore - 174/17 soli engi
Darksmile -- 220/21 nano enf
Drifting -- 150/8 nano MP
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got more, but don't remember their names
lol are you serious? takes 2s max to cast a triple and if a 220 nt is not caping attack time then it needs to reroll. 5.5s recharge according to auno, so 7.5s total for the first, +2s for 2nd, 9.5s. AS and FA have 11s caps so how is it possible to do 2 in under 10 seconds?
and after talking with a org m8 just to confirm some stuff fast attack is 5s+weapon speed, fling is 6s+weapon speed, and brust is 8s+weapon speed. so again how do you get so many attacks in under 10s?
2 ASs = 22s. Only that lol.
Angevil, proud 220 MA from Rimor.
Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!
Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
Proud member of Shadow Ops
Renowned jester of the double AS Tigress
MP setup
Hidden message
Making them feel special since 2008.
█████
█████
Don't be lonely anymore.
Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.
Yeah, if we say that the special's available in the first place, which is not always the case in open PvP. Can say the exact same thing for nukes by the way, with both time elapsed and lock from recharge. Point remains, you won't do two aimed shots by the time a NT nukes twice. Plus mixing melee and ranged special attacks is purely pointless and irrelevant.
Because first, you can't execute 'em all at once, second, some of them miss and the others rarely cap, some others just can't cap on a target with average HPs.
Please include the recharge time from reloading.
Angevil, proud 220 MA from Rimor.
Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!
Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed
Indeed, NTs get 55 more dodge and evade from research... as for symbs, no one's stopping a doc from using implants, like I use implants on NT for heal delta, so that's irrelevant. So an NT has a whooping 95 points of advantage in dodge. O mighty Klod you are right as usual ^^
Techno "Calamite" Witch -- 220/22 soli crat
Hbar -- 220/28 nano NT
Electropanic -- 170/17 opi NT
Insanenomore - 174/17 soli engi
Darksmile -- 220/21 nano enf
Drifting -- 150/8 nano MP
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got more, but don't remember their names