Originally Posted by
Xenotric
From my understanding from posts by means and the FC crew, the curretn AS will get the 3 seconds interuptable charge time but remain defense checkless, while certain professions (agents are the only ones I've seen clear statement about this for) will get a secondary aimed shot skill, akin to the backstab shades and advys get by raising their sneak skill, that is instant but has a 100% dodge defense check on it, although im sure the defense check will be changed a few times before its live, this will lock both aimed shots but will give an instant alternative to the master of aimed shots.
So fixers dont really gain anything apart from a 3 second gap (hopefully with some sort of animation to it) to pull up some sort of non evade defense (if we have any, NM fixers currently about only ones who do)