1. Condense HM line to 4 perks (remind anyone of acrobat?)
HM line needs to keep the same modifiers, and make the AAD debuff lower check. If it is goign to have an AAD self buff, it would be nice to have 30s minimum. the dot removal and slow hot is a useless turd imo.
2. Replace AoR entirely, condense AoR, give it some DECENT actionable perks opening at a reasonable level AND condense it, combine it with blessing, or just remove it.
Nuff said. Totally useless, and just isn't nearly valuable enough at any point to perk into it.
3. street samurai needs a heavy work over. condense line, combine with reaper, or provide some decent damage perks, AND a stun. the stun needs to be available at any level where a keeper is likely to face a CHing agent/doc/advy.
4. Blessing needs slightly longer duration at lower levels on dev armour, lay on hands needs a very short recharge, considering it is taking the place of every small spammable heal of advy/MA/doc/agent/mongo. Lay on hands needs a 0.5 sec execution and shorter recharge (25 sec maybe), and CT NEEDs to be a bigger heal, with the same recharge.
Blessing is screwed. Keepers cannot evade like other profs, and the cannot heal as effectively either. So blessing needs to be bumped up.
5. REwork dimach. hard, badly. Reduce max recharge to 15 minutes, min recharge to 8 minutes, heal scales according to dimach skill+Body dev.
Thats my list.