Having multiple soldiers is then redundant, so why do some teams seem to consist of upto 3 of them?
Why do I see teams asking for more damage even though it already consists of mostly damage dealing? (1 doctor...) because people prefer fast kills.
And at no point did I say they just stood their being a buff totem, and if thats your idea of being "support" then it really just enforces my impression of the current instant gratification trend games have going at the moment, I didn't specify in anyway how they enact their support only that if hypothetically the support they gave, in what ever form it comes to, atleast equals the effectiveness of having another soldier in the team, then its reasonably succesful.
Yes this is a difficult thing to do, specially when you have a fairly large pool of support characters to design unique ways to do it but just because its difficult doesnt mean everything should just be "Ok you all do similar damage, you do it like this, you do it like this, you do it like this"
Because thats what it would be if you decided that no classes are going to be designated any sort of supportive role, its just going to be the same thing with different names.