Originally Posted by
Hacre
Gotta love it when people only look at the stats on a set of armour and completely fail to apply those stats to the bigger picture.
Keepers/Shades/MAs/Enforcers packing armour like that, on top of the defensive ratings they can already get and the extra inits serving to make all but UBT/doc procs useless when it comes to debuffing inits, with AS being changed, would not be lending itself to actually balancing things. It would be ridiculous.
Just off the top of my head, if I had armour like that for my Keeper, switch sleeves for Ofab (an extra 30 dodge over what you're asking for), dalja pants for an extra 20, dodge ranged rings, regular notucomm for +80, with all the aad and evades in my symbs I'd suddenly find my keeper wandering around with 3400 or so static dodge defense, that's before bringing blind rings and the Holy Mark aao debuffing perk and outside buffs/towers/evade procs into the picture.
That's for a profession that's supposedly weak to ranged. MAs have greater dodge def than that, as do Shades and Enforcers wouldn't be far behind.
You don't think that's overpowered? If you don't then you obviously have no interest in actually balancing anything at all.