We all know that incompetence nanos aren't 'supposed' to break roots. But we all also know that they do. Nobody of ANY prof wants to be stuck (especially in missions) with no way to break roots. Certain nanos (rage, 1 hit healing, etc) I'm told are supposed to break roots, and that's fine. But in PVP I'm not thinking that classes that aren't 'supposed' to be able to rootbreak should be able to do it in the split second it takes to run X incompetence.
Why not just fix the existing general nanos, and give us a new general nano with say 5-6s cast time that will break root?
(insert pvp community response of 'omg omg omg no' here)
Of course, that actually assumes that Funcom knows why it's doing it/how to fix it, which one can't be so sure of.
Edit: It's been pointed out to me that 1hit healing and a score of other rootbreaks don't work right, it's sort of implicit those should be fixed first.
Maybe make 2 general nanos to break roots, 1 with 6s cast time, and a higher skill one with 3s cast or something would be good for the rest of us.
The more I think about this post the more I think to myself 'I should just be happy that SOMETHING breaks roots.' ....