I've posted it here in 18.0 forum, because it's 18.0 stuff I wanted to test prior to logging off from test server and starting up this thread/post...
Warning: This is a rant... kinda anyway.... Might be regarded as a suggestion also, but with lotsa negative tones to it.
I could have skipped the negative tone, but I feel it's warranted, so...
Finally got my Doc on to Test server with the intention of trying to get someone to try out fears on me...
Out of several logons I've had there this evening was the first time there were actually people online... even lots it seemed, so I was kinda enthusiastic.... at start.
Then I started asking around, only to find out that the fear nano's only works on BS and that in order to test/try them 2x6 people is needed to start out BS in order for me to do what I thought test was all about.... Testing new stuff.
OK... BS only makes sense, but why require 2x6 people on test to start BS... Kinda makes little sense don't it?
I found a friendly enfo, that could/would help me out, but in order to do so we would first have to try and get 12 people gathered in order to even let me get a try at those new nano's so I could get a feel of what they are all about...
Lot's of people throw out the "Go to test and try it yourself" often and a lot, but ffs I can't be arsed to spend an entire evening just for that, when what it is all about, namely the live servers, has more than enough to keep me busy and entertained while having fun with my org or whatever...
In my opinion Test Server just ain't working good enough for what it's supposed to be, or at least could be.... If you wan't more people to come and test your game, then make it easy, fast and most of all less restrictive there in order for people to test out things...
Examples:
1. Make BS require 2 people... That way any two people can go there to test BS-only stuff...
2. Make a vendor where people can go and get whatever new stuff there is to test... for free...
3. In fact let stuff in all shops cost nothing or at least 1 cred or 1 VP...
Bottom line:
I would actually be more than happy to go there and test stuff and report happily to FC about what I think is good, bad, bugged or whatever, BUT....
I will not do so if I have to spend significant rssources on doing just that... Test your stuff.
My AO life is on the live servers as well as the experience of how things works are from live servers.
I intend to keep it that way and I think it serves testing purposes best that way also, to keep my experience and PoV in line with live servers, rather than the small protected environment Test is as far as I have seen it.
Finally I will repost a post I made once:
Originally Posted by
Mekh
Logged on there a few times now, but wtf do I do there???
1. Walk around ICC looking for bugged polygons/textures???
2. Are there any particular things that needs checked/"debugged"... Like a list???
3. Do "they" expect me to play on test as if it was a live server??? At the risk of a character wipe at any given point in time!
4. Why do I have to earn bugsy points to get various kinds of buffs/gear/advantages in order to test FC's new/old content???
5. Why do I get a sense of having to earn the right to test their game for "free", when I'm actually paying FC to do so, by having to pay for my expansions in order to do test it???
6
Some meaningfull answers to the above questions, might help me decide to spend some time on test to the supposed benefit of everyone... Even if I have to pay FC to be entitled to test/debug/whatever their game.
This post is not in any way intended to be hostile or anything, but the way it works REALLY makes no sense to me whatsoever, and makes it really hard for me to decide to spend time on Test, when the alternative is spending time on live having fun with friends and helping them, as well as helping my org run and so on and so forth...