I definitely don't feel that an entire team should be wiped by APT. At most, it should be able to hold off 2 or 3 people.
@ Reids: What I posted up there doesn't REQUIRE 4-6 people. If you're able to do more significant damage to an APT, over time, even 3 people can wear it down
As I said, the numbers are purely theoretical, and I'm not sure how to scale it to lower levels, where twinks don't have a chain capping attack, other than maybe agents
@ Lupu:
All the solutions you provide (luring them away, killing with twinks, making sure there are no attackers near your APT spot) require at least one more person to be able to pull it off.
1. No smart twink attacking force will leave the CT to chase someone trying to lure them away
2. Killing with twinks and then using an APT? At this point, most orgs might still put up an APT, but it's hardly necessary
3. What if the attackers are already on the CT cluster? You're going to APT out of range and be essentially useless?
The difference between tower sites and BS is that if you die, you're back within one minute, and the people who kill you have likely moved on. You get a lot of chances to get an APT up, so at least one of them has to work, especially when people are distracted by others. On a tower site, if you're the only person in range online, and you're desperately trying to defend your site, you get ONE chance. Even in there's ONE person attacking your site, not being able to APT in grace somehow means they get a free 15 seconds to attack you - you're not going to survive long.