Maybe on rubi-ka 2 no enforcers wield swords but for some of us it makes sence, have you thought that maybe as an enforcer it's out job to be a tank, and using swords might be good fast damage to keep the mob angry? My main problem besides the (INTRODUCTION OF ADVENT ONLY SWORDS THAT CAN'T BE HACKED OR MODIFIED TO BE OTHER PROFFESION USABLE) is that your buffs are self only but everywhere I go I get asked for head cracker. Please sir I think it's great your proffesion is getting fixed, but let the fixes be universal, enfs rule melee and close combat, that's how it's sapost to work....Originally posted by Jaesic
After trailing around after an enforcer through missions for about 50 or 60 levels, I don't think enforcers really have anything to worry about with adventurer's getting better multi and edged weapon buffs. The last time I saw an enforcer wielding a sword was... uh... never? And dual-wielding pistols? Seriously, the adventurer getting these buffs (at a particularly high level... note the level req on these buffs that doesn't exist on practically anything else in the game?) is not going to detract from the enforcer pounding the crap out of everything in his path up until the point where he/she eventually runs out of health.... which doesn't happen unless the doc goes LD...
P.S. I can't wield a beam I'm an OPIFEX ENFORCER, so my choices are limited to hammers and riders exicutioners, I'd like SOL fire exicutioners but maybe that's asking to much
Gahnish 83rd lvl opifex enf
Obliesus 83rd lvl solitus crat
Ynnead 62nd lvl nanomage doc
TheOpifex 10th lvl opifex sol
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