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Thread: Do you also think new NT nuke is horribly OP'ed?

  1. #1

    Do you also think new NT nuke is horribly OP'ed?

    Well hellz yea i do!

    Its a damn overkill, and with NT's massacre pvm dd a team of NT's will be able to OD a team of shades
    This is unacceptable!

    I vote for the new nuke to get a:
    Target NPC type == 95|96|97|98
    flag requirement!
    /discuss
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  2. #2
    Actually, you are completely wrong.

    Effective Damage Output is a simple function of damage dealt and elapsed time. Anyone with half a brain should be able to tell what kind of damage output is possible here, and as usual for NTs, the excessive amount of time to deal it required.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  3. #3
    What will that flag do anyway? Make them unable to nuke your pets?
    Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
    Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic


    TL5 enf twink: im out those MPs are to overpowered

    crattey: The Balance Discussion forum. Where common sense goes to die.

  4. #4
    Quote Originally Posted by Lupusceleri View Post
    What will that flag do anyway? Make them unable to nuke your pets?
    Silly! The other way around
    Target npctype required, not a !=npctype
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  5. #5
    NTs, like shades, should be top tier PvM damage dealers. They bring little else to the table, and it's part of the stated intention for the profession.
    Hlep gnak!

  6. #6
    agree.. NTs, Shade, Agents should be on top... now hunt me for mentioning agents ^^

  7. #7
    NT power is in pvp. There pvm nukes and survivability is pretty much crap, ever tried lvling one without an enf mongo'ing and a doc healing 24/7? NT's are fine pvm wise.


    Quote Originally Posted by Redbar View Post
    NTs, like shades, should be top tier PvM damage dealers. They bring little else to the table, and it's part of the stated intention for the profession.
    This is utterly untrue, NT's offer basically limitless nano to all members of the team, allowing the enf to mongo more , (at lower lvs) the doc to heal more, and so on and so forth. And while I dont know about you having a basically unlimited amount of nano (imo) is a LOT to bring to the table (at least at tl5 )


    Quote Originally Posted by Pheddy View Post
    agree.. NTs, Shade, Agents should be on top... now hunt me for mentioning agents ^^
    the dd chain (as I believe it to be) is Shade>MA>Sold and the only reason sold is up there at all is because of 12s FA and hitting 1.5k consistently with it. Agents are good fight starters but having AS capped at 12k extremely limits there ability to fight high hp mob's In pvm the dmg should cap out to be around 20-30k to give agents good enough dd (though even with this there is problems with low hp/highly desired mobs such as mesh/preds/other low dyna's/named mobs) As said before nt's are fine and shades, shades will allllwaaayysss be top pvm'ers (they can solo zod's now) until they get some serious pvp love.

  8. #8
    Quote Originally Posted by Vgman01 View Post
    the dd chain (as I believe it to be) is Shade>MA>Sold and the only reason sold is up there at all is because of 12s FA and hitting 1.5k consistently with it. Agents are good fight starters but having AS capped at 12k extremely limits there ability to fight high hp mob's In pvm the dmg should cap out to be around 20-30k to give agents good enough dd (though even with this there is problems with low hp/highly desired mobs such as mesh/preds/other low dyna's/named mobs) As said before nt's are fine and shades, shades will allllwaaayysss be top pvm'ers (they can solo zod's now) until they get some serious pvp love.
    first of , AS cap is at 13k....

    second off, you might wanna reread the topic and what has been posted.. its not about how the current dmg chain is atm, but how its supposed to be in point of view by people and profession desciptions (tho those are old and not even developers cant tell no more what professions are intended to do..lol)

    And what agents ned to do more dmg in PVM has allready pointed out more then once (re ASing ect)

    A NT is a caster class, and just like in all mmorpgs i can imagine, they are found in top of dmg chain 2gether with rogue classes (accordingly shade / agents are thoose rogue classes in ao)

    agree about forgetting MAs in there tho, youre right, thoose should be in top 5 as well
    Last edited by Pheddy; Sep 15th, 2008 at 13:59:31.

  9. #9
    Quote Originally Posted by Pheddy View Post
    second off, you might wanna reread the topic and what has been posted.. its not about how the current dmg chain is atm, but how its supposed to be in point of view by people and profession desciptions (tho those are old and not even developers cant tell no more what professions are intended to do..lol)
    Actually the topic is about making the new NT nuke able to hit pets only.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  10. #10
    Quote Originally Posted by Mastablasta View Post
    Actually the topic is about making the new NT nuke able to hit pets only.
    no, thats the result to NTs doing too much dmg with it and a silly idea to prevent it ^^

  11. #11
    It's visible spam. The effect is extremely obnoxious.
    Screwed over for the last time.

    Go find a new game to play, this one no longer deserves respect.

  12. #12
    As far as I remember NT's have always been intended to be top damage dealers... That's why the first toon I ever rolled in AO was a NT actually, since I found that to sound pretty cool....

    Never played him beyond lvl41 tho, but that's another story
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
    Mekhkeeper 220/22/70 Equip | Roflmao 220/15/50 | Fixyaself 200/23/64 Equip

  13. #13
    Quote Originally Posted by Vgman01 View Post
    NT power is in pvp. There pvm nukes and survivability is pretty much crap, ever tried lvling one without an enf mongo'ing and a doc healing 24/7? NT's are fine pvm wise.
    What exactly are you saying here? Good in pvp, bad in pvm, but fine in pvm?

    Quote Originally Posted by Vgman01 View Post
    This is utterly untrue, NT's offer basically limitless nano to all members of the team, allowing the enf to mongo more , (at lower lvs) the doc to heal more, and so on and so forth. And while I dont know about you having a basically unlimited amount of nano (imo) is a LOT to bring to the table (at least at tl5 )
    Vg you automatically assume things are the same at tl5 as they are at tl7. Even so, your saying the primary function of NT's is to give nano to teammates? At tl7 nt's reset those team aura perks because they interfere with casting. Once other professions get 2s nanodelta tick they hardly need an NT around. So what do nt's have to offer to a team then? Mediocre damage, a couple of buffs most people don't need, and calming ablity (which can further lower damage output, and is hardly needed doing easy inf's). I'd have to do some digging, but many years ago I recall NT's were supposed to be excellent damage dealers.

  14. #14
    NTs supposed to be glass cannons as well but, duh...
    Proud member of Shadow Ops
    Renowned jester of the double AS Tigress

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    Quote Originally Posted by Klod View Post
    You won.
    Making them feel special since 2008.



  15. #15
    I'd like to see it perform in PVP before I decide which part of that coin I'd fall on.
    Towerblock, 220/30/70 Engineer
    President of Steadfast

    And way too many alts...

  16. #16
    Quote Originally Posted by Mekh View Post
    As far as I remember NT's have always been intended to be top damage dealers... That's why the first toon I ever rolled in AO was a NT actually, since I found that to sound pretty cool....

    Never played him beyond lvl41 tho, but that's another story
    yes but it was never started that it was top dmg against a single target, hence why thet had aoe nukes in the first place, most prof have evolved in different way that the original descript of the classes describes them

  17. #17
    Quote Originally Posted by Vgman01 View Post
    This is utterly untrue, NT's offer basically limitless nano to all members of the team, allowing the enf to mongo more , (at lower lvs) the doc to heal more, and so on and so forth. And while I dont know about you having a basically unlimited amount of nano (imo) is a LOT to bring to the table (at least at tl5 )
    Having leveled an enf mostly before pocketing became a real issue, I know from experience that PNH/IOR start up being very useful, bump down to convenient at Genius 2, then go via unnecessary later before ending up as an utter waste of NCU in an endgame tanking setup.

    I tend to get bored with docs around TL4, but I recall that after Genius 2 at 110, NT buffs were simply not needed for spamming LE, and thus the first to go whenever I was NCU limited.

    I'd say the NT "limitless nano" toolset retains some value long enough to level TL5 BS twinks, but as someone whose primary focus is endgame PvM, I stand by my statement: Besides damage and dirty jokes[1], NTs bring next to nothing to the table. Their unique useful use in endgame PvM is to pierce the reflects on some mobs. I'd much rather have NTs get a universally useful non-damage toolset, but I realize this is much harder than just plain damage.

    [1] And for someone who's required to hit 1 every few seconds, it's really difficult to tell dirty jokes.
    Hlep gnak!

  18. #18
    Quote Originally Posted by Koizumi View Post
    Its a damn overkill, and with NT's massacre pvm dd a team of NT's will be able to OD a team of shades
    You're what? Level 20?

    I reached level 220, and was excited because I finally got the last 20% of my DD that I can only unlock by leveling, and not by twinking as other profs can, so I ran DD on my first 220 mission, and I was keen on doing a lot of damage, but I was easily OD'd by a 215 MA. That made me sad.

    Before I crunch numbers, I don't think this will be a big enough boost to get us near top of DD-chain, which is ridiculous, since we have basically no other capabilities than damage. And it is way too situational to be a good boost (since we need to land AI-dot first, which we need to have AI 24 to cast. Ugh).


    Seriously, just because something actually is a near-decent boost does not mean you have to whine and ask for it to get nerfed. Seriously.
    Sephiroth56 - 220 NT Atlantean - equipment
    Articate - The Brave New World.
    Sephiroth

    Four enforcers
    trapped by the sea
    one teased the 'techi
    then they were three

  19. #19
    Quote Originally Posted by Sephiroth56 View Post
    Before I crunch numbers, I don't think this will be a big enough boost to get us near top of DD-chain, which is ridiculous, since we have basically no other capabilities than damage.
    Well you still have calm, not sure how effective they are at higher level, but for teams calm is quiet usefull capability

  20. #20
    Quote Originally Posted by pinkishpunk View Post
    Well you still have calm, not sure how effective they are at higher level, but for teams calm is quiet usefull capability
    Calms lose efficiency at high levels for everyday stuff like leveling. Not because the nanos become worse, but the need for them disappears. Our calms are also a bit slow and shortlasting for some of the more intensive tasks, like Inside the Machine...
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

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