Hrm...According to Pipboy:Originally posted by Shubalubdub
In this case, however, it's not balanced. The ability to exploit a vulnerability must be available to all, as well, else some are unevenly affected. Most classes don't have roots, so they can't do anything to an NT who decides that ganking = fun. If everyone has a root, then it's fine to say, "keep out of PvP zones." Another option, add a toggle for the mission terms to not offer missions in PvP zones.
One thing about Grid camping, it SHOULD NOT have been an issue. I mean, come ON. If you get camped, don't grid into 2ho, ya fricking morons.
So the vulnerability is there for everyone to exploit with the right equipment.Originally posted by PipBoy
That isn't an option. I got ganked by an MP just recently and it went as follows:
I was flying through Stret East at an altitude of about 140 or 150. That's almost 4 times the maximum range of all weapons and nanos (40). I saw an MP flying nearby using Quantum Wings. I thought nothing of it since they can't attack while in QW. All of a sudden, the MP stops flying and I'm rooted; my yalms falls to the ground along with the MP (the MP used a root nano boosted-graft). I am stuck in y yalm as the MP's nukes me until death.
A toggle to the mission terms stating non-pvp areas isn't necessary as well. Going to a different grid terminal in a different playfield has always worked to get new possible mission locations for me. I've gone on missions in PvP zones and I've chosen quite easily to go on missions not in PvP zones.
Just how much do people want AO to hand to them on a platter? As it stands, the game will pretty much hand you everything already. On silver no less