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Thread: Blade of Khione's Will

  1. #1

    Blade of Khione's Will

    I just checked that upgraded sword once again...

    Code:
    	Blade of Khione's Will	Ofab Wolf Mk 6
    Damage	390-470 (390) Cold	413-523 (413) Melee
    Speed	1.4/1.4			1.4/1.4
    MBS	2600			2600
    	250 hp
    	-500 melee init
    	-250 nano init
    	2? % chance to cast a 6s stun
    
    Reqs:
    2he	2050			2201
    FA	900			1101
    Brawl	1200			1321
    Dimach	360			441
    What level is it aimed at? TL 6-7? I'm not sure you can reach 2050 2he at TL 5.

    So ... it has lower/cold damage and debuffs for a low chance to cast a good procs. Most dreadloch weapons have 5% chance to proc (some have higher, melee have lower for some odd reason as they land less hits) and no negative mods. Their damage is higher than previous weapons and 1 has higher mbs.

    Can you please stop giving us items that we can't use? Why can't we have something like this?
    Code:
    Damage	413-523 (413) Cold
    Speed	1.4/1.4
    MBS	2700
    	30 Defense modifier
    	10% chance to cast frostbite (-1K snare for 20s)
    
    Reqs:
    2he	2201
    FA	1101
    Brawl	1321
    Dimach	441
    blah

  2. #2
    I have to say, this weapon has potential. Now, before you jump on me, listen up.
    First off, FC is clearly trying to intruduce old RK weapons again. There favorite weapon line to put melee intit debuffs on is 2he, but in SL and Ai there are none, or very few. Now, seeing as there adding this weapon, and adding the melee inti to it, there clearly trying to bring back the 'good old days.' For some, its stupid, for others who are nestagic, its a nice thing.
    Now, all that Bs out of the way... The weapon itself is nice, cept for the melee inti debuff ofc. However, aimed at tl7 (as it will hopefully be like the rest of the noobweapons, aka dshark, locked at 210) its not that big of a problem. A 220 keeper/enforcer will have plenty of init to weild this at 1/1 full def. Or so I would hope.. Enfo, absolute given, rage, and flurry if your equip is gimp. Keeper, I'm sure yall; have some other stuff, I perosnally havent played a khippor in 3 years.

    So, to sumup, the only time this weapon would be come bad for the wearer is with a init debuff (i.e doc debuffs) stacked on them..
    Maybe recude the -Init to 250?

  3. #3
    To whoever has add and can't read the above without concentrating:

    Funcoms improving AO, and Sill is the man with the plan.

  4. #4
    Quote Originally Posted by Bugzybug View Post
    To whoever has add and can't read the above without concentrating:

    Funcoms improving AO, and Sill is the man with the plan.
    Can I bump you and hug you?
    Kirke Issica Rafael, chief ninjal33ter of Omlety, nano uber advy.
    Lady Gniewica, nano PVP trader.
    Seppun Rumiko Sama, nano s10 crat.
    Tradycja Konwencja Technokracja, nano firstchar NT.
    Wojownicza Kruszynka Zaglady, nano mongo4life enfo.
    Nano shade of doom still pending.

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  5. #5
    Sil works in mysterious ways.
    ManiaC DivinE DeluxE
    Divine001 - 220/30/70 - Master

  6. #6
    What puts sand in my proverbial, nonexistant female bodypart is the fact that they put this in

    AFTER


    me and other keepers who _HATE_ pvp have ground ourselves retarded on Alien mishes, and /afk'ed four hours on stretch in a BS or another.

    Had this been an option before, I'd most likely not have even thought about the Wolf, and as such, not had to quit AO for 6 months because I was burned out (again) after the OFAG grind.

    Still, I suppose it's a nice alternative for those who are upcoming now.
    No moar ofag grinding for those who want a real sword and not a broken piece of a clock (see: Kyr'ozch Sword).

    Gwen
    Oriana Gwenneth Pendragon - 213/14 Keeper, Advisor of Unity Of The Rose (eqp)

    Benreddik Oilshake Fyfasan - 208/10 Trader, Veteran of Unity Of The Rose (eqp)

  7. #7
    Quote Originally Posted by TheImmune View Post
    So, to sumup, the only time this weapon would be come bad for the wearer is with a init debuff (i.e doc debuffs) stacked on them..
    Maybe recude the -Init to 250?
    Quote Originally Posted by Gwenneth View Post
    Still, I suppose it's a nice alternative for those who are upcoming now.
    No moar ofag grinding for those who want a real sword and not a broken piece of a clock (see: Kyr'ozch Sword).
    It also do less damage than ofab so there is no point using it in PvM unless you have a hard time soloing non-boss mobs. If you hate BS so much, just do LE missions and loot, I got my sword that way before they improved reward in BS. Even now, it should be faster than doing BS unless your side performs well.

    Also PvMers use an AI crit scope. -1k inits means no 1/1 at full def and makes init debuffs even worse (PBs, SL dynas, doc/agt mobs, ...).
    blah

  8. #8
    Database says "Mass: 0.001" and still you can't swing it fast, keepers are weak
    Mamman-_ 220/28 Enforcer Pretty!!
    Fluortanten 220/30 Soldier
    Pebble__.i_ 220/27 Shade
    Dogfood_._ 220/23 Agent

    Paradise.

    STATUS OF KYAI: Not breathing

  9. #9
    More than ever, keepers are gay enfoes.
    Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
    Noim, Neutral TL7 NT
    Sethis, Neutral TL7 Keeper
    Anthraxal, Omni TL5 Enfotrox

  10. #10
    gief rage nano plox, i need moar nr n speed

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  11. #11
    I can't see a purpose for this weapon. 2% stun? LAF! How does it compare to alien sword? Probably almost the same sword.

    I have an idea, just add comp lit to it .... that seems to work for every shade item that comes out since LE, why not do it for keepers too?
    Awwww muffin, need a tissue?

  12. #12
    Quote Originally Posted by Gwenneth View Post
    and /afk'ed four hours on stretch in a BS or another.
    You know, if you would run around capping under cocoon instead, you could have made that time in BS a lot shorter without having to engage in actual pvp. Don't even need to use all your buffs, since you can easily be more useful in BS than many "elite" PvPers without ever attacking anyone.

    I got most my VP on enf that way.
    Hlep gnak!

  13. #13
    6 second stun has to be of atleast some use - healer duels for sure, and mass pvp vs docs etc - reg hits do land well, should provide enough time to kill a healer prof anyhow.
    Enfizzle 220/30/70 Enforcer e
    Zdocta 220/30/70 Doctor e
    Nukizzle 220/26/70 NT e
    Engiz 220/30/64 Engineer e

  14. #14
    Give me damn 2% stun chance on shens!
    Friggin whiners, go and cry a sea of tears and drown in it.
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  15. #15
    Quote Originally Posted by Enfizzle View Post
    6 second stun has to be of atleast some use - healer duels for sure, and mass pvp vs docs etc - reg hits do land well, should provide enough time to kill a healer prof anyhow.
    1 stun every 100s if you are 1/1. Now add ubt, full def, misses, kiting, ... you got the idea.

    Quote Originally Posted by Koizumi View Post
    Give me damn 2% stun chance on shens!
    Friggin whiners, go and cry a sea of tears and drown in it.
    Yeah but it should do cold damage, have damage reduction, can't use combined MA attacks, no multi melee, right hand only and debuff your inits by 500. Would you use it?

    Should I provide you a link to shen sticks whine post before FC changed them?
    blah

  16. #16
    Quote Originally Posted by Koizumi View Post
    Give me damn 2% stun chance on shens!
    Friggin whiners, go and cry a sea of tears and drown in it.
    Deal if we get your brawl skills and dimach damage....or atleast recharge scaling
    Dexter Lordplayer Morgan Atrox Keeper - 220/23/70 - Main, Keepers FTW!
    Aimone Playerq Tribute Atrox Enforcer 150/18/42 - Aliumz tanking twink - equipment
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    Funk Playernt Technician Solitus NT 139/??/5 - Amateur Kiter
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  17. #17
    I guess I misunderstand the logic that everything added to the database has to be the best end-game option or else it sucks.

    This looks like a fairly viable weapon, and the fact that it does cold damage with a proc is interesting. In fact, there are quite a few +cold dmg items out there that would compliment this and make it viable in PvM. The proc might even make it worth it in PvP (6s is a long time when you're firing off an alpha).

    I'm thinking I might try it out before I knock it. If you don't want to try it yourself, then don't.
    Rootcommand Level 219/28 Omni Solitus Fixer
    Diosdemuerte Level 213/18 Omni Solitus Soldier
    Dicenslice Level 220/21 Omni Atrox Keeper

    ~ Proud Member of Newcomers Alliance ~

  18. #18
    Problem is the low proc chance. Up it to 5% and it would be an interesting weapon vs healing profs and for pvm soloing...


  19. #19
    Kippurs got ability to stun and they whine?
    Proud member of Shadow Ops
    Renowned jester of the double AS Tigress

    MP setup
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    Quote Originally Posted by Klod View Post
    You won.
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  20. #20
    I personally dont like stuns, but id rather see a snare on it, like dshark. So we are able to hit someone without them running away.

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