Results 1 to 10 of 10

Thread: Make MMO News Again... Go Open Source

  1. #1

    Make MMO News Again... Go Open Source

    As the title says, go open source with AO. Or at the very least, do a semi open source to the extent that AO players get a development platform to work on the important parts of AO, though not necessarily all of it.

    Provide players with a way to gain some sort of access to the AO code and let them try out fixing and making improvements on things, then take the best of those and implement them on live servers.

    It's the most revolutionary step you could take as a company, it would make AO a hell of a lot better because things would get fixed faster and you would draw on a larger creative base of talent for new things, and in all honesty, it's where gaming is going to head eventually anyways. You can be the first to recognize it, or you can wait for someone else to do it first.

    Prouver que j'ai raison serait accorder que je puisse avoir tort.

  2. #2
    It would kill off 1/2 the playerbase within 24 hours. I mean literally kill. From laughter.
    Theonara: "...but if I weren't married, some days I'd offer to kiss you. You just make too much sense. "
    Maeventura: "Sigh, once again I can but only bow for hyde's wisdom."

    ...."Social" keys, lightbars, wen-wens......Better tabbing!

    ... First Troxdoc with QL300 symbs (AO 17.0 pre-Albtraum guide) ... as well as first with 12 of 13 Alpha symbs.
    ... First TL1 Clanner with Omni-Armed Forces armor (pics) (pointless yet hawt)


    <original UI hacker ... when not actively playing AO ... email = 'hyde [at] athenpaladins • org'>

  3. #3
    Quote Originally Posted by Sterva View Post
    As the title says, go open source with AO. Or at the very least, do a semi open source to the extent that AO players get a development platform to work on the important parts of AO, though not necessarily all of it.

    Provide players with a way to gain some sort of access to the AO code and let them try out fixing and making improvements on things, then take the best of those and implement them on live servers.

    It's the most revolutionary step you could take as a company, it would make AO a hell of a lot better because things would get fixed faster and you would draw on a larger creative base of talent for new things, and in all honesty, it's where gaming is going to head eventually anyways. You can be the first to recognize it, or you can wait for someone else to do it first.
    revolutionary... uh.. yeah... FC should just go ahead and write player-controlling bots for people instead. would be alot quicker.

    remember kids, "Open Source" is like a Hammer. its not the solution to everything.

    Level 1 to 300 in 8 Years! Pwn!
    - Join us on Discord! -
    AO WIKI!
    Arcanum!


  4. #4
    As soon as players start tampering around the game, ill stop playing.
    debump for open source

  5. #5
    Quote Originally Posted by Sterva View Post
    As the title says, go open source with AO. Or at the very least, do a semi open source to the extent that AO players get a development platform to work on the important parts of AO, though not necessarily all of it.

    Provide players with a way to gain some sort of access to the AO code and let them try out fixing and making improvements on things, then take the best of those and implement them on live servers.

    It's the most revolutionary step you could take as a company, it would make AO a hell of a lot better because things would get fixed faster and you would draw on a larger creative base of talent for new things, and in all honesty, it's where gaming is going to head eventually anyways. You can be the first to recognize it, or you can wait for someone else to do it first.
    For the game dynamics this might be a bit much. But for creating new content - items, missions and/or cities - it could be very cool.
    Quote Originally Posted by Gorathon View Post
    Wouldn't it be better if all the attributes were combined into one skill called "goodness?"

  6. #6
    It'll be awesome like second life where you see 12foot tall penises walking around and furries will have a strong foothold in Omni Ent
    Youtube
    Twitch

    AO
    Rakhabit 220/20 Agent FINALLY
    Halfempty 220/16 Engineer/Evade Negator
    Primatene 168/20 Original Doc Twink

    TSW
    Myyah "Read" Hawwa
    Shadow Dominion
    Cerberus

  7. #7
    Everyone making their dreams come true and leave everyone else behind. Debump.
    Taranide 220/30 fixer RK2 and now also RK1! Wait a second...
    Might have other characters too but I'm not so sure, always leave them camping something and there they are for few months.


  8. #8
    Tool set similar to Morrowind, then moderate what people make before implementation. Have item templates for stats so that QL & type X = z, y and w.

  9. #9
    Here is what they could do.

    For sure, not all open source. Disaster. The low level important stuff should be kept closed, however graphical improvements, game improvements, etc which will not go into the areas of balancing and stat redistribution (for security reasons) could be added. Funcom could have a separate quality assurance team which would look at additions to the game, evaluate them, stick them on a test server, where the regular Quality Assurance team/players/bug hunters will look at them, squash the bugs, and then deploy them to live.

    Making the whole thing opensource is not a good idea of course, because people can develop hacking tools easier.

    However, I do agree that the computer world is indeed moving to this. I see more and more projects everyday. http://sourceforge.com

    May be something to consider.

    -Thyll

  10. #10
    eh i think what the original post ment was to make it possible for random people to fix/improve ao technical crap not to affect the gameplay itself

    would it be possible tho? i doubt it, for one it would make ao and its clients way more vulnerable also most of ao bugs are buried within the server side code and giving that to the public would be as good as writing an instruction book to making private servers (players wouldnt mind sure but fc would )

    and tbh computer world isnt moving that way, its just diversing more.. implementing open source to a mmo such as ao would require a coding masterpiece with large focus on keeping some stuff seperated which im afraid ao is not
    Last edited by Mr_Stabby; Apr 19th, 2008 at 19:18:57.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •