Which is why I've come up with following nerfs:
-We should have our perks reduced/increased to 5 second attack time.
-Tranq and Soften Up should check 150% dodge.
- Our mimic should have a larger debuff, like 400 nanoskill and the other debuffs should be two times bigger.
- Then to perks, agent should not be able to train Notum Repulsor that's only fair as we got a 10k heal every 8 seconds making us close to impossible to kill without or with debuffs.
-Our most used weapons should have 60 seconds equip time to prevent hotswapping in most situations, our weapons should not have AS on it only fling shot.
That might help to balance agents a bit, but even then agents would be too strong when it comes to defense and offensive abilities, which is why mimic should only last 1 minute and have the same cast time and recharge otherwise we would still be very hard to kill.