-Perks will now always land on the target selected when firing the Perk, regardless of whether you switch targets before it completes.
Did agent pvm damage really deserve a nerf? i'm talking about the 2 large agent damage perks Assassinate (requires target below 15% health) and Death Strike ( 15% health + stunned)
Both have 5 second execution time, deathstrike kinda has 6, since its usually used with concussive shot to get the stunned requirement filled. Any mob in normal teaming conditions is dead before they get to land!!
Skilled agents were able to start executing them on almost dead mob and transfer the effect to next one - no more it seems.
Doing a fast calculation I get roughly 12k/minute damage reduction to agents pvm damage if they cant use the damage from these perks due to target mob dying before the perk has chance to land.
Agents do not deserve a nerf in their already low pvm damage.
Edit: Maybe this mechanic change was done to fix some larger issue, if so a simple reduction to Assassinate/DeathStrike execution time is in order.