LoL.. as much as I would enjoy the visual... I think the "space balls" reversed head on beaming is funnier.
But I don't want to share the same name as the Agent's line (and self only)
220 Doc ~ "Dr." Ittledoc As of 1 DEC 07 setup || 218 Trader ~ Ittletrad (TL7 gimpage on Trader profession) parked... TS monkey no reason to go any higher
220 Enf ~ Ittlejohn (1HB FTW!!!) [E] || 146 Fix ~ Johnittle
216 NT ~ Nanoblender || 11 Crat "WTB" Spellbot
~~~Pheonix Rising is Recruiting~~~
YMMV; Guaranteed 5 min or 5 miles... whichever comes first
mmmmm, just another idea...
"Vaccination Campaign": this nano allows the doc to cast every nano he's casting on the whole team for a duration of 1 minute, with a 10 minute cooldown and some nano init debuff for half of the recharge due the exhaustion such a campaign asks as toll.
Idea behind this is multiple:
- Before a fight, every nano a doc casts will be casted on the whole team: you save time and nano by giving everyone the same buffs as you would yourself, but you lose a non negligeable amount of nano init forcing you to operate for some time suboptimally
- During a fight where the issue seems final and bad for the whole team, you can cast the VC nano and launch or the UBAH DB CH (if you are a nanodeck using doc) or CH (for the others) and save your team's ass till the end of the nano (CH can be chained more often than A&O, so it's a plus, but after that, you're crippled on casttimes)
Timing will be crucial, as this might force docs into making more mistakes, but might be fun, especially with those quests where docs are a must-have cos of the dmg of the questmobs.
Anyways, it's just the idea of a very tired person, so I don't care if noone likes it, just wanted to get it out of meh mind before going to sleep
It's probably too deeply embedded in the code, but if nano resist were made independant from AAD then we wouldn't have to ask for the ability go full defense. So how's that for a solution?
Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80
Originally Posted by Tergx
Just thought of something while writing another post:
Increasing DoTs!
First tick is X and then the following ticks increments with 100, 150, 200 or whatever.
Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80
Originally Posted by Tergx
Invincible1 - 220/22 - Opi doc...................OneBullet - 76/5 Opi agent
Mmba- 175/12 - Soli fix.............................Pownstar - 120/9 NM NT
....................Omni-RK1..........General of Hands of Fate....................
Doctor Wishlist/Doctor Buglist
I don't know if this has been suggested yet, but how about a nano that turns our heals (not CH line) into nukes for 30 seconds and has a cooldown like ICH for 3 minutes? I know NT's will probably troll this one to death, but it might give us an alternative to healing on raids and a semi descent alpha in pvp.
Hollowwood 220/16 Doc
max health debuff wouldn't work... risk of people getting negative HP.
Invincible1 - 220/22 - Opi doc...................OneBullet - 76/5 Opi agent
Mmba- 175/12 - Soli fix.............................Pownstar - 120/9 NM NT
....................Omni-RK1..........General of Hands of Fate....................
Doctor Wishlist/Doctor Buglist
Invincible1 - 220/22 - Opi doc...................OneBullet - 76/5 Opi agent
Mmba- 175/12 - Soli fix.............................Pownstar - 120/9 NM NT
....................Omni-RK1..........General of Hands of Fate....................
Doctor Wishlist/Doctor Buglist
negative hp huh?
Would be fun, every time a doc from opposite side casts hp debuff on enemies and those get hurt, doc from side of the debuffed guy heals em, they reach 0 hp and die XD
"Thx doc -_-" ^^
Invincible1 - 220/22 - Opi doc...................OneBullet - 76/5 Opi agent
Mmba- 175/12 - Soli fix.............................Pownstar - 120/9 NM NT
....................Omni-RK1..........General of Hands of Fate....................
Doctor Wishlist/Doctor Buglist