Since this part is easily tested, I wanted to ask if anyone knows how the damage modifier relates to Attack rating.
At 800 ATK, you will do a flat 3 times the damage numbers of your weapon at full crit without taking AC into account.
However, is this a linear progression? How does it move with different ATK ratings?
I no one here does know, there is a way to test and I ask that anyone in the mood post the following information here:
Go to a Backyard, remove any damage rings or damage buffs you might have on. Shoot a leet until you get a full crit the come back here and post ...
1. Total damage on the crit
2. Your specific ATK rating (not your weapon skill, the ATK # in your stat window)
3. The specific damage numbers of your weapon for example, 1-438(720)
I'll take it from there. I need this info from players of all levels. Remember, you must remove damage increasing rings or nanos before doing this.
Thanks much.
EDIT: Actually, do this test with NO BUFFS AT ALL. Otherwise, chances are someone will do it with a runbuff or something that hurts damage as well and I'll mess up all my calculations!