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Thread: How can I tell what QL gun I can use?

  1. #1

    Question How can I tell what QL gun I can use?

    Say I have 132 in pistols, and I want to use a soft pepper pistol. How do I figure out what the highest QL of this pistol that I can wield is? Without actually having the gun in my possession, I want to know what QL gun I should be searching for.

  2. #2
    Check out Antiguardians (antiguardians.org). That's gives a searcheable list of *all* items in the game.

    What generally happens with guns is that they group a gun type into handful of sub-types. For example, the Pepper range:

    Cheap Soft Pepper Pistol (ql1 - 50) +2 BM/MC/MM
    Worn Soft Pepper Pistol (ql51 - 100) +24 BM/MC/MM
    Soft Pepper Pistol (ql101 - 150) +18 BM/MC/MM
    Shining Soft Pepper Pistol (ql151 - 193) +24 BM/MC/MM
    Majestic Soft Pepper Pistol (ql194) +28 BM/MC/MM

    Note that the bonus, for example, for a ql101 Pepper and a ql151 pistol is the same. It doesn't get better like the damage. Note also, that the damage sucks monkey balls on the Peppers.

    If you're looking for guns that increase *all* nano skills, you may want to consider the Jess range as well. +40 Int/Psy for a pair, ql100+. Very dual wieldable. Equates to about +9 all nano skills.

    Creala,

    173 NT RK2.

  3. #3
    Yes, I want to wield it for the nano skills increase, not for the wonderful damage. I see that the QL 1 gun has a requirement of 6 pistol, and the QL 50 requires 247, so obviously I can use something in between those two, but which QL? Anyone know of a way to figure out which QL will require 132 pistol or very near there?

    I know this is maybe not so important with this gun, since they all give only +2 up to QL 50, but I am just curious how these things are figured out.

  4. #4
    The reqs seem to be linear for the most part, but there may be exceptions.

    I usually take the reqs from a ql200 weapon (max ql is 194 on a pepper for some reason) add the req for a ql1 (if available), and divide the req by the ql.


    So... 958/194=4.9381443


    To find the req for a certain ql, multiply what you get above by the ql...
    A ql50 pepper would need 247 pistol skill.
    (50*4.9381443=246.90721) rounded up.


    To find the max ql you could use with a given skill level, divide your skill by the number.
    If you had 132 in pistol skill you could use around a ql26 pepper.
    (132/4.9381443=26.7030689) rounded down.

    Seems to work for specials and secondary reqs as well.

    Also seem to recall a web page that had a calulator for this sort of thing.. cant find it now though.
    Last edited by VdpMeat; May 31st, 2002 at 15:43:09.
    VdpMeat ex-MA Engie

  5. #5
    It's safer to calculate linear progressions only between the nearest two entries in the database.

    IE, using the Pepper Pistols again:
    Cheap Soft Pepper Pistol (ql1 - 50) +2 BM/MC/MM
    Worn Soft Pepper Pistol (ql51 - 100) +24 BM/MC/MM
    Soft Pepper Pistol (ql101 - 150) +18 BM/MC/MM
    Shining Soft Pepper Pistol (ql151 - 193) +24 BM/MC/MM
    Majestic Soft Pepper Pistol (ql194) +28 BM/MC/MM

    Calculate between the 1 and 50 if you want in that range, calculate between the 51 and 100, etc...

    Often the forumla may get modifed slightly whenever the title changes in the DB.

    Don't forget the subtract the base, either. =)

    So...you've got the LowerQLStat and HigherQLStat.
    ReqAtQL = ((HigherQLStat - LowerQLStat) / HigherQL) * QLYouAreChecking) + LowerQLStat

    BBI Faithful 22 QL1 -- 1-35 (20) -- 6 Pistol Req
    BBI Faithful 22 QL98 -- 1-218 (108) -- 462 Pistol Req

    PistolReqAt65 = ((462-6) / 98) * 65) + 6) = 308

    IIRC, that's pretty close to the actual req. It's proabably +-2% as a general rule. But, it does give you a decent ballpark figure to work with.

    -Jayde

  6. #6

  7. #7
    Just on a side note, +40 int is +8 to all nano skills.


    (40 / 4 ) * 0.8 = 8

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