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Thread: Your thoughts about Battle Stations... (tl7)

  1. #1

    Your thoughts about Battle Stations... (tl7)

    Let's hear your thoughts about battle stations. Just any kind of opinions/input/whines are welcome as long as they stay on topic. This involves tl7 battle station on Atlantean.

    Are you enjoying it?
    What professions seem balanced/overpowered?
    What new features would you like to see?
    What things would you like to see changed?
    Do you think mechs/turrets were a nice addition?

  2. #2
    . Are you enjoying it?

    no more, bored :/ alwaaaaays the same thing.

    . What professions seem balanced/overpowered?

    agents, nt, crats, cocoon/evades are overpowered , as mp and other support professions who whinned because they got raped in BS..

    . What new features would you like to see?

    new areas, specific professions bs or something more balanced and interesting for teams and melee professions (so nice to get ASed by keepers/enfos...lol)


    . What things would you like to see changed?


    i came back for lost eden, and i'm really disappointed...
    i want a real expansion, not a poor addon with few features and new stuff (SL is a REAL expansion)

    . Do you think mechs/turrets were a nice addition?


    one of the best addition yes, but now not enough balanced : players can make huge damages to mechs (over 30K) with rockets, but mechs can't still really hurt players.
    give mechs at least 1 special attack vs ground attackers (ie fling shot, or something with low recharge rate...)
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  3. #3
    Quote Originally Posted by Gorn View Post
    [COLOR="Orange"]
    give mechs at least 1 special attack vs ground attackers (ie fling shot, or something with low recharge rate...)
    AS!
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  4. #4
    Quote Originally Posted by reids View Post
    AS!
    good call.

    /this is not shujiro

  5. #5
    Quote Originally Posted by Gwen View Post
    Are you enjoying it?
    For the time being, though it would be nice if the scenery changed every once in a while

    Quote Originally Posted by Gwen View Post
    What professions seem balanced/overpowered?
    None, if people were teaming the way FC was gearing the changes for, instead of trying to be the one-man army, people would see how effective their characters can be.

    Quote Originally Posted by Gwen View Post
    What new features would you like to see?
    Possibly some new maps/locations as well as new game styles (Capture the flag, Most kills, etc.) The only problem there is that it would have to end up being a one or two team thing, because AO's current population couldn't sustain all types of Battlestations at the same capacity. I guess a simple solution would be to just keep it to one BS per range and possibly have it random each time, though that wouldn't really be as desirable :/

    Quote Originally Posted by Gwen View Post
    What things would you like to see changed?
    As much as I'd like to say 'Remove Titles' here, I know that this would simply kill BS's. So instead I'd like to see a revamp to the title system where the person can gain/lose from anyone that kills them or they kill. Also the whole 'Gain Slower while Teamed' should be null and void on BSs, it just causes players to play stupid and contribute nothing to the whole 'game'. I know this isn't directly related to BS, but it's one of the things indirectly related that I'd like to see changed anyways

    Quote Originally Posted by Gwen View Post
    Do you think mechs/turrets were a nice addition?
    I think they added a new element to PvP Strategy just as Funcom intended them to. As has been said already there is some tweeking that should be done to make them more effective against certain things (Towers, Players, etc.) but all in all they definitely brought something new to the game.

  6. #6
    Are you enjoying it?

    yep
    What professions seem balanced/overpowered?

    docs, advs, agents, keepers - overpowered
    What new features would you like to see?

    Fighting NPC for each side (same as in DOTA).
    What things would you like to see changed?

    gaining PvP-points in team
    Do you think mechs/turrets were a nice addition?

    yeah! thats cool!
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  7. #7
    I hate battlestation, it isn't real PvP.

    Part of this probably comes from being a class that is pretty horrible in general, but especially in BS (Being kited down a long hallway into 10 people and turrets is awesome).

    Then you have the /assist noobs that wouldn't do city PvP at all unless there was some reward for it.

    Mechs and turrets are terrible. They remove all uniqueness from your playstyle and setup. Maybe make a seperate Mech battlestation, but it's really lame using them to just camp (Allows for more leeching excuses too).

    They aren't fun at all, and I wouldn't touch them if I didn't need gear. WTB City PvP back.
    So, suck a turd to a point and stab yourself with it!!!

  8. #8
    Quote Originally Posted by Gwen View Post
    Are you enjoying it?
    Yes, it's all I tend to do, and thus are way behind my PVE duties

    What professions seem balanced/overpowered?
    I think balance is fairly good, overall. Some class pwn me, I pwn some classes, its the nature of any class based game. NBS triple is stupid though, it doesnt occur often but shouldnt be occuring at all. Fixer FA is a bit on the OP side too. Some effects last too long (roots, snares, AE blinds, etc)

    What new features would you like to see?
    Nothing, I go in there and PVP people, to me its just like WTF should be, in an accessible and populated area.

    What things would you like to see changed?
    Fixers losing FA. NBS being reworked..

    Do you think mechs/turrets were a nice addition?
    Yes, they add some strategy to it other than pure zerging. Also does give players whos toons may not be super infantry something tangible to do.
    Don't be lonely anymore.

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  9. #9
    Quote Originally Posted by Gwen View Post
    What professions seem balanced/overpowered?
    220/30 Kiip0rz!
    Funkling, 220 Agent

  10. #10
    Quote Originally Posted by Gwen View Post
    What professions seem overpowered?
    220/30 Kiip0rz!

  11. #11
    Quote Originally Posted by Gwen View Post
    Are you enjoying it?
    Yeah im loving it really - there are a few times when its not fun bit in general yeah, great

    Quote Originally Posted by Gwen View Post
    What professions seem balanced/overpowered?
    All proffesions seem balanced, of course there will be some betetr than others, and some who r better easier than others. But a well twinked say trader, is jsut as effective as a well twinked keeper. What you have to remember is that this style of mass pvp isnt about killing each other - there are other tactics involved also that better suit other classes.

    Quote Originally Posted by Gwen View Post
    What new features would you like to see?
    Well BSs would be much better when teamed, so some sort of incentive to team. A GREAT starto this would be to allow PVP points to be gained while in a team.

    Quote Originally Posted by Gwen View Post
    What things would you like to see changed?
    Infantry got RPGs - what did mechs get? Mechs are useless against infantry - maybe an entirely new mech line - an APM or soemthing - that is useless against other vehicles, but can mow down infantry. Like a mech version of APT.

    Quote Originally Posted by Gwen View Post
    Do you think mechs/turrets were a nice addition?
    Yes they were a great addition - but do need some more twinking to make them alittle more effective and fair. A slightly fast attack time would be nice, the specials recharge can be left as it is - but a little more AR while inside one would also be great
    Yeah, I noticed it too. It kinda goes with the saying, "If it aint broken, don't fix it."

    Yep, FC's version of that is, "If it ain't broke, break it."

  12. #12
    Shades are OP
    214/20 Adv - Entventurer
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    220 Shade - Reali
    Orgless & Stripped.
    Awesome tradeskillers.

  13. #13
    Quote Originally Posted by Crichy View Post
    Infantry got RPGs - what did mechs get? Mechs are useless against infantry - maybe an entirely new mech line - an APM or soemthing - that is useless against other vehicles, but can mow down infantry. Like a mech version of APT.
    Love the idea, but make sure it's slow so the infantry has a chance to escape (Read: retreat).

  14. #14
    i like it.

    adding a weapon to mechs that hits infantry is a terrible idea, title farmers will stay in a mech the whole game (because it's safer) and just throw down that damage on people in their range over and over.

    there are many professions that seem OP to me when I play my crat, but that probably has a lot to do with my perspective as a crat. (read: crats are slightly underpowered imo, perhaps everyone else is balanced fine).

    the only thing they should change imo is you should be able to get titles in teams--this would change AO pvp drastically, and it's the only reason why people don't all team in the first place. it's kind of surprising FC hasn't caught on already, especially since they go to such great lengths to try and force everyone to pvp in teams.

    aside from all that, the only time BS sucks is when I end up with one agent or soldier following me around or spawn camping me the entire BS trying to farm title points.

    Prouver que j'ai raison serait accorder que je puisse avoir tort.

  15. #15
    Quote Originally Posted by Crichy
    mech version of apt...
    What, like a soldier?
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  16. #16
    Are you enjoying it?

    Yes, when both sides are evenly matched it's a blast. When one side is totally dominating the other, it's boring.

    What professions seem balanced/overpowered?

    I think most professions are very well balanced when people are working as a team as FC intended. The only prof that needs work up there is Shades

    What new features would you like to see?

    I'd like to see different game types, perhaps a system where every BS is a random map/game type. I'd also like to see a scoreboard similar to battlegrounds in WoW. This one should show kills, damage, healing and assists(rooting, debuffing etc).


    What things would you like to see changed?

    In order to encourage teaming, titles need to be gainable while teamed.

    Do you think mechs/turrets were a nice addition?

    Yes, they add a nice layer of strategy to the game.
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  17. #17
    Quote Originally Posted by Adamentium View Post
    I hate battlestation, it isn't real PvP.

    Part of this probably comes from being a class that is pretty horrible in general, but especially in BS (Being kited down a long hallway into 10 people and turrets is awesome).

    Then you have the /assist noobs that wouldn't do city PvP at all unless there was some reward for it.

    Mechs and turrets are terrible. They remove all uniqueness from your playstyle and setup. Maybe make a seperate Mech battlestation, but it's really lame using them to just camp (Allows for more leeching excuses too).

    They aren't fun at all, and I wouldn't touch them if I didn't need gear. WTB City PvP back.
    My opinion differs greatly from yours, city pvp was boring. Sitting around for 40 minutes at a time waiting for someone to flag up only to have them run into a BY is retarded. BS is fast instant action and the pvp is fun. Sure there are a lot of people there who wouldn't pvp otherwise, but it also showed a lot of players that pvp is fun and those players stick around even after they get all their gear.
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  18. #18
    Funk and Sox go back to bed or I will smack you!

    I myself don't enjoy BS at all because the fights are rarely even. I'm speaking from a clanner's perspective. In the morning, there's hardly any action and clan is usually winning hands down. In the evenings, I notice that a majority of omnis are soldiers. AMS complemented by a powerful offensive toolset makes them (imo) the best profession for Battle Station. Yes granted, NTs pierce AMS, traders steal AMS and engies rip AMS, but here's a question: how abundant are clan NTs/traders/engies these days?

    Another thing which makes BS silly is the abundance of kids who should be playing in the sandbox instead of AO. "lol reroll" and "owned lol" are just one of the phrases I see flying around.

    Titles should be reworked. Noone wants to team or they drop team when they are about to get a precious kill. I also see lots of ppl who simply wait in sneak until they find something in their range and rush for the kill. That is hardly contributing to their side in battle. I see two solutions: either remove titles completely or give points for those who work as team. Perhaps points should be awarded to every person on one side at the end of the battle (and not reward individually). Anything that promotes team work would be a blessing for me

    I'd love to see some variation in the battlefield. Not only in terms of new maps but also new strategies (like "king of the hill" or "kill a certain number of opponents to win").

    Right now, BS is mostly farming VPs for me

  19. #19
    Battlestations in itself is fine, what really needs to be re-worked is the pvp title system. I don't know who thought up the idea of only being able to gain/lose pvp title points from people within 10 kills of your title, but it's a horrible idea. It really encourages people to not pvp normally and just focus on 3 or 4 people in the BS at a given time. Especially if that given player has more than enough VP as most active and well skilled PVPers do. I can not begin to tell you how many times I've been victim of a title farmer. Why not make it so you get pvp points from EVERYONE, obviously scaling with the higher titles. I think this would give players more of a reason to truly PVP instead of simply farm a few people. This is really a problem that is getting worse and worse as players get the VP they need.

    Not only is gaining titles a problem, but people's fear of losing them. It seems to me like every time clan has control of the battle station there are 5-10 omni's just hanging out together at A so that they dont lose their precious apprentice title pts! give me a break! (I know the same goes for clan when they are getting whooped) PVP titles don't give any stat bonuses (unless you count Epeen length and girth), I don't see what everyones big fear is of losing a title. They come and go. I went from novice to rookie in a day when I was farming my 54k vp for 17.4 because I played with reckless abandon and I played to win (didn't help my side much as most omni was "making sure A stayed well guarded and secure!")

    Change the title system or remove it completely and I think battlestations would be much more enjoyable and less people doing stupid selfish stuff in order to *attempt* to gain pvp titles.

    As for balance.... it's as good as its ever been imo. Keepers' survivability is a bit ridiculous, but whats new?

  20. #20
    Quote Originally Posted by Rak View Post
    only to have them run into a BY is retarded.
    Running to 100% to let all your cooldowns recharge and heal up was so lame, although I have been guilty of this on several occasions.

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