Game mechanics will change based at the developer's discretion based on whatever need they perceive at the time. No MMORPG game developer has ever released a game without changing the game mechanics post released. Whether its in how an item works, a class develops, or how the characters in the game interact with each other. No MMORPG game developer will ever agree to never change the game mechanics found in their game. This is the reality of games and the quicker people acknowledge them, the faster they can get beyond complaining about the games and get to enjoying them (or constantly leaving one game for another looking for that mythical 'perfect game').Originally posted by Halfnelson
Well...these aren't established game mechanics. The OE patch is CHANGING the game mechanics because of simpletons that don't have the know-how or determination to get the maximum effectiveness out of there character allowed by the CURRENT established game mechanics.
BTW, who's comparing SWG to AO? Not me.
/shout Laugh it up, fuzzball!
SWG
I inferred from your "SWG" that you were announcing your support of SWG because of their stance on overequipping. Which seemed odd to me because based on Verant's past experience, they aren't likely to allow overequipping in any sense. Overequipping is about using equipment that you don't have the skills to support. EQ, to my knowledge, does not ever allow a player to use a piece of equipment without meeting the skill requirements.