Yes
No
I don't mind as I don't PVP much
AS has been overpowered as long as I can remember... FA is ****ing insane vs non evade profs... these are specials that should be adjusted.. ofcourse more stuff should be corrected.. we started with absorbs and now the uber specials are next.
IMO I can live with the cocoon nerf if I see that its not the only thing that is going to be adjusted.
But seriously harios.... How would a agent kill anything? if aimed shot gets nerfed.. Perk kill an enforcer? Perk kill a doc? not gonna happen.. How about Adv, shade, fix, ma, crat ? most likely wont land perks.. AS takes less hp than it takes them to regain in 10 sec... Traders, if they land 1 drain... you cant perk them either.. MPs, yeah ok maybe they could beat MPs... Im not saying coon nerf was needed.. And i do not understand why FC did that.. But come on... This is ruining AO were talking about... Because that is whats gonna happen..
Soldier Equip
Victory to the omnis! The Renaissance attacked Nemesis in theyre base in Mort. The attackers won!
[Gimpybot] Kiwaczek: how the hell they plant ct 8 min before timer ? [Gimpybot] Zantezutske: another nice exploit? (The Renaissance built CT)
Vlain: I am milk every of yous!!!
Proud member of The Renaissance
i can live with the cocoon nerf also, if hp would be usefull for us enforcers..mainly this 50% reduction on aimshot and full auto
would be great to see it live someday
Solitus Enforcer - General of Divine Shadow NEUTRAL
Definitely no
Tergx 220 Atrox Trader | 220 Soli doc | 220 Enf & other toons
Synergy Factor org ~ APPLY HERE
When readin replies in AO forums, just remember ........ there is no cure for stupid
You are actually considering to nerf the only offensive attack docs have against e.g. an enforcer?
This will nerf all ranged toons to s***, and keep melee advs,enfs,keeps,nt's as the numero uno in AO.
Let the NT nukes check vs reflects. Remove limber/dof from advs - but do not nerf AS/FA. If so, I don't see any reason why you shouldnt nerf the melee profs aswell, dimach,sa,backstab.
I'm joining the "bye, im out due to this fu*ked up patch"-crew if it ever goes live.
Sauran 220 Solitus Doctor RK2
Tehshade 220 Opifex Shade RK2
Roycecat 150 Solitus Engineer RK2
Poadrim 170 Trox Enforcer RK2
Agents can't get same HP advantages as a doc and enfs, we have no prof perks, that add HP, and we lose many AR in HP setup for perking most of evade-based characters. But it will be an option, get pure defensive HP setup.
Enforcers should have benefits from huge HP amount, they are tanks...
It will stop "AS war" and push people doing team-based PvP game instead of solo-farming titles with huge AS.
While this would improve the survivability of the squishiest professions slightly, any profession that is already pretty good receives a huge boost in their survivability, I'm especially thinking of the classes with heals, it already takes 3+ people's alphas hitting at once to take down a decent doc at 220, after this it will take 6.
Soldier Equip
Victory to the omnis! The Renaissance attacked Nemesis in theyre base in Mort. The attackers won!
[Gimpybot] Kiwaczek: how the hell they plant ct 8 min before timer ? [Gimpybot] Zantezutske: another nice exploit? (The Renaissance built CT)
Vlain: I am milk every of yous!!!
Proud member of The Renaissance
Please respect each others opinions folks. Just because you disagree on a subject doesn't mean you have to insult each other or imply the those with differing opinions don't know what they are talking about.
As I said at the top the poll was just to gauge people opinion (and as it appears so far to demonstrate the clearly split opinion we suspected) not because any decision has been made.
Craig 'Silirrion' Morrison
Old Timer
you would need to check heals, evades, some perks damage and nukes.
i was having high hopes in lE and then in the 17.x patches, but you are destroying any confidence i have in your decisions on how to address changes.
Instead of balancing professions, fix after fix you are widening the gaps, and throwing some professions that were in the middle ground to oblivion.
Hardcaps would nerf evade profs into oblivion...