From the old pre-14.2 database:
http://auno.org/aodb.php?t=ag&cmd=view&id=28735
Now in 14.2:
http://auno.org/aodb.php?t=ag&cmd=view&id=161845
It would appear that we can now hack tank armor to remove some of the negative effects. It says 48 hours, which is a pretty dang long amount of time.... you might outgrow it before it runs out of juice! Rejoice Fixers, we will still be around in 14.2 at least to hack stuff for other people
An example of the Q200 hacked item:
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Name
Overtuned High-Quality Heavy Tank Armor
Description
NOTE: A Hacked Item that will crash around 48 worn (played) hours after construction! This is a very powerful piece of armor. It can be worn on top of another suit of armor
.
.
. [same description as before]
.
.
Type armor
Slot back
QL 200
Value 0 [ can't sell after hacking! ]
Requirements
stamina 576
strength 526
Effects
modify self chemical ac 250
modify self cold ac 750
modify self energy ac 1000
modify self fire ac 875
modify self melee ac 1000
modify self nano init -50 [added by hack]
modify self poison ac 250
modify self projectile ac 1000
modify self radiation ac 250
-----------------------
The un-hacked item:
Effects
modify self chemical ac 250
modify self cold ac 750
modify self dodge ranged -50 [removed by hack]
modify self duck explosives -50 [removed by hack]
modify self energy ac 1000
modify self evade clsc -50 [removed by hack]
modify self fire ac 875
modify self melee ac 1000
modify self nano cost modifier 0 [removed by hack]
modify self poison ac 250
modify self projectile ac 1000
modify self radiation ac 250
modify self run speed -50 [removed by hack]
- Zoldax, 98 Fixer, RK1