As the game progresses the rules are getting changed.
As the version of AO becomes higher proffessions loose what they had worked for as a goal.
My MA was going to be able to cast LMA and UVC on my friends at some time in the future but I think I should not even spend my valuable time on AO if I'm going to get shocked by nerfing after all of my effort.
(don't forget that non self only buffs encourage a social game)
Someone or group of production people at Funcom seem to want new accounts so they have made beginner chars eaisier with easy heals and no insurance effort until much higher levels. That's all fine. That's Giving. But who wants to play and invest time when in the middle of geting to Level 200 you find out that your buffs get nerfed to self only. (don't say your giving me lesser target/team buffs -- that was not the deal when I started )
On another note, there are always a few negative whiners that want to nerf other proffession's buffs. You people at Funcom don't give into their mentality of taking from others to satisfy negative sentiment.
Make changes by giving, not by taking and you will keep your customer base.
I don't know if I'm gonna stick around if this MA crit buff reduction thing is implemented.*feels ripped off*
--Minkii RK1