Not too long ago I was teaming up doing a team mission and I, being a fixer, was with an enforcer, an adventurer, a metaphysicist, a martial artist and an agent. Before we even start our little adventurer, the Agent low and behold goes and complains about NOT having ANY healing nano's. Now wait a minute... last I remembered, there are only 3 classes that have any decent healing, the doctor(obviously), the agent, and the martial artist. So, naturally being a fixer(means I'm already grumpy enough), and being the passive aggressive I am, I knew there was an enforcer in the group and promptly said, "Enforcers don't have any heals either." The Enforcer agreed. But, what did the agent reply? He deftly dodged both our comments, and kept on complaining. I felt like shooting him.
Now, why do I complain if I'm a fixer, and I have my Heal over Times? At my level, 54 I'm using a nano called Insurance Hack... it's a quality 47 nano. Sounds good, right? I'm a Nanomage who has invested every trickle of IP into my nanoskills. One of my guild mates who is level 63 asked the other day, 'What's the next HoT in line after medical claim?" Which is a level 30 or so nano. This isn't an example, this is a common occurance.
So, what's my point? I have really good reasons to complain. I have really good reasons to complain when agents have 7... new features... already added on to what they can already do.
Oh... and that ability to hide from other players, who is THAT going to help? Agents definetly, fixers sorta, anyone else? Nope, have fun pressing the search button everyone. Don't get me wrong, it's a really cool feature, but who are you kidding? It's more meat for agents to swallow whole.
One last thing to say... I do NOT play a class so that I can feel lousy because someone else playing an agent can do everything I do and MORE!
You're destroying the essence of being individual, special, worthwhile. Basically, you're destroying everything you gain pleasure from when you play a game because it feels like the other side is cheating, and NOONE likes cheating. Might as well open the floodgates for exploits.
This is something I've wanted to go over for a while... let's see who has more features.
Let's go over the Agents abilities as of this next patch?
Then, I'll compare them to a fixer, since that's what I play, then you can compare against the relevant class you play. I'm sure I've missed a lot since i don't play an agent.
Agent Nano-Spells.
1-Roots
2-Death Over time nano's
3-Falsify Professions(BIIG ONE)
4-Practically every other professions nano's
5-SO... Fixer nano's
6-So... Nanotech nano's
7-So... Doctor Nano's. (Like smore more healing nano's?)
8-So... Adventurer nano's
9-So... Martial artist nano's
10-So... Metaphysicist nano's
11-So... You gett the idea.
12-Damage nano's
13=NEW-MORE damage nano's that stack
14-Team concealment buffs.
15-Variety of Buffs like Catlike Grace, Concealments, perceptions,
Agent-abilities?
Hitting for ludicrous amounts of damage with Sniping. How about a level 35 agent sniping a monster for 1000 hit points of damage.
Let me see at level 54, I'm lucky if I hit for 600 with my burst.
The ability to sneak past practically all players with their concealment skills. Let's see... if an agent has 100 in concealment, and I have 100 in perception, and I only have a 75% chance of seeing him... that means if their concealment is 200, and my perception is 100... What're my chances of seeing him? NOTHING, a big fat ZERO.
Items-
Repressor-Yeah... that's right. Don't want those oogy boogy monsters going after our precious agents! Nope! NEVER EVER Want THEM to die. Hell, let the doctors die, let the bureaucrats die, who cares about the metaphysicists, and screw the nanotechnicians.
Holograms! Oh... hehe... sure... we'll start making duplicates, because we need more agents standing around? Cool idea and all, but WHY are THEY the ONLY ones that GET IT??!!!
Actually, maybe it won't be so bad. Perhaps it will be like Grid Armor and Agents will have to pay an arm and a leg to buy it from the other classes? That'll be a nice justice.
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Alright... now that that is that...
Post your relevant classes abilities if you feel gimped and lets compare.
Let me put my classes up-
Fixer-
NanoSpell's
1-Run Buffs
2-Heal over time
3-Grid Phreak line
4-Damage buff nano's.
5-Roots
6-Snares.
7-Summon weapons, ammo, armor which is like hoping lightning will hit you to get what you want.
Let's see.... which of these does the agent already have, WITHOUT the falsify profession nano? They have the roots, they have the damage buff nanos... they also have a tendency of being able to cast our grid phreak nano's before we can even do it with the falsify profession... Now explain that to me.
Abilities?
Ummm... blitzing? OH.. but WAIT! I need grid armor to really do that well...
A decent burst
Unique items?
Hmm... umm... none yet... unless you include Grid Armor... which needs a nano to cast... and might as well be a nano with the new requirements.
Fixer-7 nano types
Agent-17+ nano types
Fixer-1 semi-decent shooting ability
Agent-Shooting ability-going to be able to hide-and others, I am sure.
Agent-Two unique items at LEAST.
So... post your classes abilities, compare it to the agents and see how you add up. Also, feel free to add stuff that the agent can do that I missed... since I don't play an agent I don't know the ins and outs.
Basically, it's enough with agents... do someone else, I do not care WHO... ANYONE... any other class, just ENOUGH with the agents!