Item Changes:
*Introduced "The Repressor". This is an item usable by Agents only. Targeting a monster, and using this item will reduce the monster’s "hate" towards you. The item does not make the monster stop fighting you if you are alone, but it will increase the chance that it will switch to other targets when in a team.
*The Ritual Krys Knife is now no-drop.
*Weapons that can be dual-wielded with Martial Arts will now show the required Martial Arts skill, like the other multi-wield requirements. A weapon that does not show a Martial Arts multi-wield requirement cannot be dual-wielded with Martial Arts attacks.
*Fixed the description of the Face Graft nanos - they don't do damage so they shouldn't say they do damage. Advanced Face Graft is now faster to execute and is cheaper in nano points to execute than Face Graft.
*"Da Taunter" now has the correct range limit (shorter than before), and the damage has been reduced somewhat. This was done to prevent an exploit.
*We have changed the Biomech Armour. Earlier its First Aid and Treatment bonuses would only take effect if you were a Doctor. From now on all professions will get this bonus. The Armour Class on the Biomech Cloak has been increased somewhat, and we have fixed a bug so it will keep its shape after changing playfield.
*We have introduced hologram items for use by Agents. If they can find any... Agents have also got a new unit of clothing fit for the profession.
*Fixed the Assault-Class Tank Armour. It now generates the Absorb Shield nano correctly.
*The Fixer's Grid Armour incorrectly had no normal wear requirements. This has been fixed. The wear requirements for the armour are now the same as the summoning requirements.
*You may now be lucky enough to pick up new back items that give bonuses like an Armour Cloak, but without giving you a cloak look. Hopefully people who don't want to wear cloaks, but instead display the armour normally hidden underneath will appreciate these.
*A whole lot of unique items have been added to drop from the Team Mission bosses only.
*New version of Low Light Targeting Scope has been made. This has no night-vision effect, and a lower critical increase buff. The old one will no longer drop, but will stay in the game. Treasure the ones already there...
*Updated Battle Suits and Tank Armour. The Battle Suits and Tank Armour had several flaws, which are now fixed. We have drastically reduced the additional cost on executing nano formulas when using the Tank Armour and the Battle Suits. This scales down with level so that high-level ones cost less. Also we have reduced the price on these items so that people can, hopefully, afford them.
*Fixed a problem with the Customised IMI Desert Reet 1000 pistol. It should now perform the Flashpoint Burn effect correctly (there is a random chance of it happening with each attack).
*Fixed three pieces of DeCranum's Armour (MK II Pants and Gloves and the MK I Helmet) - they all now correctly modify Energy AC.
*We have removed the UNIQUE property of all Martial Arts special attacks. You can now carry as many as you like of each type.
*All ammunition has been increased to have 100 charges. First Aid kits and Simple Nano Kits have been increased to have 25 charges. The price of these items has not changed. This will not affect any ammunition or kits you currently own, only new ones.