Hrm...I'm halfway tempted to tell you to take your gimped bot and stick it somewhere the board censor would object to. But luckily for you, I'm only halfway tempted.Originally posted by LastJourney
*applause*
Well...FROM THE CHEAP SEATS TO YOU...(just wanted to say that)... I have never really put any points into trimmers. I am always on full defense at all times, to avoid agro I do not want. The trimmers I do use are the ones that make the creatures agro my bot.
Then will you please explain to me how my ql 200 bot has always and WILL always be rooted by any level person.
I am happy you know how the system is SUPPOSED to work. But let's face it .... it does not work.
Your arguement is based on me having an agro bar to the max and me having set my bot to hyper aggressive. As I had stated before, I only use the agro trimmer (it is the only one that has a noticable difference in saving my butt). So I would like to know why a level 105 guy can root my slayer 100% of the time. Of course I would just expect you to post your wonderful formulas again...but....don't.
It simply does not work as stated...
Never has..and if Funcom never fixes it...
....it never will...
In your quest for vindication, you completely bypassed a couple of things. I guess that's what I get for believing in basic reading comprehension. The person's profession and the nanoformula used against you and your bot makes a significant difference. As stated, a fixer using an AoE root is using a nano with 70% resistability. If you're facing a person like me, a trader, even at level 72 I have a significantly higher nanoskills than other players my level. Almost 30 levels worth of IP investment (thanks to deprive/ransack advanced).
More importantly, nobody knows what the nanoresist is for any of the pets. So some pet types may have higher nanoresist than a equal level player that has invested in the skill every level. And some may have significantly lower.
Even more importantly, while how nanoresist works was explained there were a few things that weren't explained. Notably is what the exact effect the agg/def setting has on nanoresist. Assuming that at neutral aggression nanoresist is unmodified could be severely flawed. For all we know at neutral aggression, nanoresist could be at 75% effectiveness going up to 125% at full defensive or down to 25% at full aggressive.
But the most important fact is this: Given the skills and nanoformulas given to the engineer profession, did you ever consider you're not meant to get into a PvP battle? No direct damage nanoformulas. A weak weapon skill. A variety of defensive shield nanos. And a pet with extremely limited AI. Bots work fine against mobs. The mobs don't have the AI to root the bot and move out of it's melee range yet keep you in its range. When the mobs do root your bot, it's more accidental than intentional. So your bot is a highly effective weapon in PvM. But face fact: engineers would do better using their pistol than their robots in PvP. And it doesn't matter that you don't want to be an active participant in PvP. You're chosing to hunt in PvP zones.
And while the engineers have strengths in PvP, those strengths are mostly for team PvP situations and do not come into play when the engineer himself is the target.