Lvl 72, ok, im lvl 170, and thats where I got my experiences.Originally posted by Kuroshio
This would be if I were fighting a mirror copy of myself: a level 72 solitus trader. The IP shortage prevents maxing nanoinit still so instacast isn't availible.
Using the highest ransack availible to me without any buffs whatsoever + the next level deprive (availible only after that ransack is executed successfully), the amount of skill those 2 nanos would take off my maxed + implanted shotgun skill would only equal a 25% reduction in damage. To get 50%, my 'mirror' would have to use the prior successful ransack/deprive combo to 'ladder' into the next higher ransack. Which is the 3rd nanoexecution.
"Instacast"ing nanoformulas is not an immediate option, usually availible to the higher level players. So acting like every nano is instacast is a mild exaggeration. Forgetting to point out one of the major complaints of the NT, the ability to have those nanos blackholed/fumbled/resisted/interrupted, is a further exaggeration (though whether it's an exaggeration by omission or an exaggeration of the NT's complaints of the problem is unclear).
Someone else wrote they got ransacked/deprived for -400 putting them in negative nanoskills. Assuming I got hit by a trader with among the 3 strongest divest/plunders, I'd have negative nanoskills. Around -10 or so in my primary nanoskills, PsyMod and T&S. That's at level 72 and that would also be assuming that the trader that debuffed me somehow got around the level caps.
Too many people are spending too much time blowing a change they haven't even experienced way out of proportion. In reality, the pet owners are the people at risk the most with the semi "All or nothing" approach FC is stating towards using pets without having the required skills. Too many people are using the arguement that the amount of damage the trader can do combined with their debuff powers makes them "Uber" so FC should remove their profession's vulnerability to getting debuffed. Instead of reducing the real thing that makes the profession unbalanced: the trader profession's low cost and easy access to an overpowered weapon, shotguns like the Vektors. To me it's a cheap strategy to get a roadblock removed at the expense of the trader profession's ability to team effectively.
I've dealt with trader mobs and players before. Honestly, I hate MP's more with their attack init debuffs.
INstacast is an option for all traders at lvl 120+
NTs chaincast nukes... in a combat we cast maybe 10-15 nukes when we solo... Traders got 2 offensive debuffs, so the chance of fumble/interupt/blackhole/resist is MUCH less.
I dont see your point, you say shotgun is overpowered, alot of oter ppl and profs use that weapon too... I dont see the balance problem in that weapon alone.
Heal + roots + debuffs + dmg Those 4 is Traders strongest fields, and nobody beats them in it except docs when it comes to healing, barely.
I dont care what they do, if they boost NR alot without making our nukes chain resistable, or nerf the debuffs to not effect nano skills. But after the OE nerf, the debuffs will be totally uber if they stay unchanged.