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Thread: When are you gonna fix challenger?

  1. #1

    When are you gonna fix challenger?

    Soldier has mk shield, it gives them like 400% hp at higher lvls

    Enforcerers have Challenger, it increases dmg with 30points (*WEEEE*) at highlvls

    Why don't add a critical increase on the challenger, it only seems fair?

  2. #2
    Well I would be happy with a fixed Rage Line

  3. #3

    Re: When are you gonna fix challenger?

    Originally posted by critter
    Soldier has mk shield, it gives them like 400% hp at higher lvls

    Enforcerers have Challenger, it increases dmg with 30points (*WEEEE*) at highlvls

    Why don't add a critical increase on the challenger, it only seems fair?

    It already increases critical and at later levels it adds much more then 30 damage.

    And by the way, Soldiers have Mirror Shield. MK stands for Mark and there are many items in game that use that.

  4. #4
    http://www.hackersquest.org/ao/show....d=49759&item=0

    the hiest adds 80

    hummm +80 dammage on a Premium Support Beam

    33-519 (519) +80 = 113-609 (519) 15% increase in dammage.... not bad

    +80 on a Premium Native Alloy Staff

    1-366 (350) +80 = 81-466 (350) 22% increase in dammage...ouchy! sounds painfull

    +80 on a Premium Lead Pipe

    3-222 (382) + 80 = 83-302 (382) 36% increase in dammage..... eep...

    need i go on?
    Level 132 Nano-Techniction <---- Retired till NT fix
    Level 72. Engineer <---- why is my pet running the wrong way?
    Level 69. Agent <---- Retired sence Concealment Nerf.
    Level 58. Adventure <---- TONS of lost ip.
    Level 41. Meta.<--- Mp's are too uber.
    Level 30. Enforcer <---- press "Q" and watch tv.
    Level 29. Doc <---- Can't..... Find.... Group.....

    Quote of the week "When people complain equally about all of the classes, then the game is balanced."

  5. #5
    Originally posted by Lozer
    http://www.hackersquest.org/ao/show....d=49759&item=0

    the hiest adds 80

    hummm +80 dammage on a Premium Support Beam

    33-519 (519) +80 = 113-609 (519) 15% increase in dammage.... not bad

    +80 on a Premium Native Alloy Staff

    1-366 (350) +80 = 81-466 (350) 22% increase in dammage...ouchy! sounds painfull

    +80 on a Premium Lead Pipe

    3-222 (382) + 80 = 83-302 (382) 36% increase in dammage..... eep...

    need i go on?
    You sure game mechanics working that way ? Maybe the +80 will be added after ATK-Rating / AC were computed.

  6. #6
    Sure, it adds +80 damage... but that is only one component of the nano.

    It also adds close to 200 to weapon skill and 55 to AMS.
    Against mobs and players with low evades, you're gonna score a crit every hit.



    It also makes you HUGE... which is pretty damn cool.

  7. #7
    There's nothing wrong with challenger.

    It adds attack AND AMS, and I hit a HELLA lot harder with a challenger on.

    FOB, Challenger, Rage, ummm.... Yeah. (sorry to sound like Cloudeh, *slaps self*)

    TMS being overpowered is another topic alltogether.
    Last edited by Arinia; Mar 19th, 2002 at 19:57:04.
    Katelin Arinia Rhees
    Level 220 Enforcer
    Former Enforcer Professional
    Former President of the late Midnight Reveries
    Account Created: 2001-10-08; Account Expired: 2005-02-19

  8. #8
    Challenger is crappy program compared to mirror shield. It also is nothing compared to a mongo of similar lelvel. Since it locks nano skills for 2 minutes no enf in his right mind will use it uness there is someone else who is doing all the tanking. If I get in a tough fight where I need to improve my dmg output I start chain casting the rage line programs with mongo whenever it stops healing. The higher inits and very high run speed is something you benefit from alot more as tank than a slight increase of dmg that might leave you dead due to lack of healing or mobility.

    The nano lock on challenger should be taken away. At least the program would be used at higher level for doing something more than beeing a good toy.

    Wolfe

  9. #9
    I used to use Challenger all the time....and for one the crits were crazy.

    I dont use it much anymore, because I group mostly, and have to keep the rest of the team alive (mongo).

    But when i team with my enforcer buddy (Juggalocious) we usually play the game, "I mongo you challenger"

    And it usually works out great!

    Its also great for equipping weapons.

    And being big. Big is good.
    Santacharm
    Enforcer

    Sopprano
    Fixer
    Metthias
    Meta Physicist

  10. #10
    Chall of behemoth the last one.
    Is it worth doing in pvp?
    Doing a mongo, a rage, then doing chall and fob, !!!!!! Ag! PAIN!

  11. #11
    I used to use Challenger all the time....and for one the crits were crazy.

    I dont use it much anymore, because I group mostly, and have to keep the rest of the team alive (mongo).

    But when i team with my enforcer buddy (Juggalocious) we usually play the game, "I mongo you challenger"

    And it usually works out great!

    Its also great for equipping weapons.

    And being big. Big is good.
    Santacharm
    Enforcer

    Sopprano
    Fixer
    Metthias
    Meta Physicist

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