OMG!!! Intelligence!!!Originally posted by Ryuusuke
fAccount status Open
Next billing 2002-03-23
Also, in response to some comments about class balancing, I do not think that the classes should be perfectly balanced. Before somebody is flaming me, let me explain myself... I think that it is perfectly ok in a massively multiplayer environment for one class to be able to beat another most of the time in PvP. However, this must be balanced by another class being able to beat the first one. So that all classes have strengths and weaknesses, but no one class completely overpowers everyone. So, hypothetically, say that we have an Enforcer who can endure the attacks of an Engineer robot and get close enough to attack and kill the engineer, and will win in most circumstances, if neither side has help. However, another class, say Nanotechnician, could easily root the Enforcer and kill her at long range. And a soldier would be able to hit the nanotechnician at long range even with the roots. I know that the game does not work this way, and I do not see such changes coming in the near future if at all, but I think that with enough thought "unbalanced" classes can be made to be fun.
Yes this is what I have thought since Day 1 of this game. I have played every class and never had any problems with any of them pre nerfing.
I actually prefered the softer classes... and then this silly Balance thing ruined everything and all because people cry because they want to rule PVP.
Some classes are cannonfodder on PVP and should be. Well I dont know how it is now... one group cries and another group is nerfed, then another group cries and another class is ruined.
I just hope Funcom quits at some point and let's the class wars be.. each with strengths and weaknesses... as it was ment to be.
But we seem to be alone in this thought.....
-Koyote
http://forums.anarchy-online.com/sho...?threadid=2223
Less than 8% (7.3%) of those polled prioritize as important PVP
Even the Storyline ranks higher.