Let me start off by saying I used to be a UO player. On top of that, I left UO because of PvP (I know there's trammel, but I was established in Fel). The fact that I would go out hunting, have a great time, then when I was just getting ready to leave the dungeon, a red would rush in, kill me, loot me, and ruin my night of game play.
As a newbie, AO was great, no PvP in site, I was happy. Then I got into my 40+ levels. Got a mission in Meet. So I grid there, walk towards my mission, then hit a 25% supression field. I hesitated, then rushed in and hopped in my mission. Did the mission, had fun, came out of the mission and got killed by a orange-red Atrox with a beam. Lost all my XP, ruined my night.
Here that? RUINED. All my XP I had worked for, gone. Memories of UO came flashing back.
Now, FC has decided that all your items since your last save will be lootable. Lovely. Now if this rule had been in use at the time I was PKd, I would have been even more annoyed.
I understand that there is balancing taking place, so getting wrecked by a high level char won't happen, and twinking is getting brough under control. But more has to be done.
I want to be able to explore all of Rubi-Ka without having to worry about getting PKd. If people really wanna PvP, let them jump in an arena.
Why not put something like a colessium (sp?), or some large arena out in the wilderness, so both Omni and Clans can go in and fight without having to get into a town.
If PvP is just going to continue to get more and more out there so that people eventually have to deal with it in some negative way (like going way out of your way to avoid a PvP zone) I'll just head back to UO. Sure it's not as flashy, but it's still 'attack this' 'get loot' 'money' 'trade skills' etc etc.
So in summary, please create a solution so that if a player has no interest in PvP, that they NEVER have to deal with it or any complications caused by it.