*warning - this post is a vile vent*
I don't know how the majority feels on this, but I for one am sick of all the lamers out there who are threatening to quit just because of the proposed OE fix. Your posts are just wasting hard drive space - to be honest no one really cares if you leave. The sooner players like you are gone, the sooner AOs population of selfish whiners declines, and thus the sooner AO becomes a better game and more players subscribe to replace you.
Now you may think that if you hop on the bandwagon and whine loud enough, you'll scare FC into stopping the OE "fix" (it's a fix, not a nerf), or that you'll convince people to whine along with you.
Most likely your reason for whining is that you simply feel threatened. You've become used to the way the game works, the routine of starting your day asking for this buff or selling that buff, and then enjoying the benefits of all your hard work and calculations.
Sure you spent all that time, money, and research to gear yourself into uberness. As a trader I did so myself, and helped others do it too, but i have never felt that this was how the game should be played.
It just doesn't seem right to spend so much of my time looking up nano lists and calculating every single skill point i can scrounge to get on that equipment two times my level. Instead I should be out facing a challenging game with the friends that I have made. I don't want to be asked "what QL gun do you have" when i join groups. I don't like how people group with engies just for their super-bots.
While being over-equipped is fun, it shouldn't be the defining measure of your characters power. It's simply gotten too extreme and needs to be checked.
Common sense should tell you that over-equipping severely messed up this game, on many levels. In it's current state:
- PvP is severely unbalanced. I understand veterans should have an edge, but the way it is now, a newbie has no chance up against someone who has spent 10 mil on a twinked character.
- Classes are imbalanced - we all know that some classes can't over-equip as well as others. FC could give those classes the same ability (NTs casting nanos without skill check so long as it is uploaded for example). This I can see as an alternative solution, but what's the fun when you have all the best stuff when you've still got 100 or so levels to go.
- PvM is next to impossible for those who can't afford the implants, the concrete cushions, etc. to get the best gear on... Mobs have insane HP because of OE. Wouldn't it be better if
fighting a mob actually felt more like fighting another player? I want to feel the influence of all the classes in the game when I'm hunting PvM. An NPC doctor should have stats similar to a PC doctor, not the hps of an atrox enforcer twice its level and a seemingly limitless nano pool.
The bottom line is that while over-equipping is fun, it causes too many imbalances in an already unblanced game, making the problem harder to solve. I personally would enjoy the game either way, with or w/o over-equipping. It just annoys me that people can be so vain and arrogant as to think they're going to shut down FC just because the game is changing (and for the better).
Whatever class you play, it's going to get balanced out in the end. One patch is not going to destroy the game. It may rock the boat a little, but it's to steer it down a different path before it goes over the falls.
I hope all of you babies out there who say you're going to quit because of 14.2 actually carry out your little meaningless threats and leave - it would be a great service to the AO community. And yes I need a valium.