Could someone explain the variables that are effected by the various sliders on the mission booths?

I know that full Money/Bad will render missions that give the best cash payouts.

Are there settings more likely to render nanos rewards? What about armor?

Are there settings that make the missions tend to be closer to the mission booth?

Are there settings that directly effect the size of the mission area?

How about one that increases the estimated monster count?

I could go on and on, but I think you get me...



Zoobei