This is the place we will try to keep updated with answers to those frequently asked questions. Please read this before asking.
- Where can I find good guides for the agent profession?
http://forums.anarchyonline.com/show...hreadid=253487- Why is sneaking not working?
Sneaking is currently bugged in PvP and PvM.
In PvP you will sometimes be visible no matter what.
In PvM you will always be unsuccessful on your first sneak attempt after a zone.
No estimate on a fix for either.
Solution:
To avoid the problem in PvM, sneak, unsneak, then sneak again. No solution in PvP.- How do I know what nanos we can and cannot use in false profession?
Use AODB.info's nano listing- How is Aimed Shot damage calculated?
Aimed Shot is based on a normal maximum hit multiplied by a multiplier. The multipliers are decided by your AS skill, the higher your skill is, the higher multipliers you gain access to. Higher AS skill also increases the chance of hitting a higher multiplier instead of a lower. Aimed Shot ignores AC, and can crit. When an Aimed Shot crits, it multiplies your crit damage instead of normal maximum hit.
Let's say your weapon hits from 200 minimum damage to 1800 maximum damage, with 3000 critical hits. (Note: This is not the stat in your weapon description, this is the actual damage the weapon hits for). At 95 AS skill you can crit an AS, and for each 95 skill points after that, a new multiplier is available. Note that the number 95 is not 100% confirmed. Lets say you have 665 AS skill, which means you should have a max multiplier of 7. If you hit a 1x multiplier on a non-crit AS, you will hit for 1800 damage. Now, let's say you hit a 7x multiplier on a crit AS, your damage will be 7*3000 = 21000. AS is however capped at 13000 damage, meaning you will never hit for more than 13000.
For PvP: Absorption shields and reflection shields are calculated at the end, so if your target has 500 absorption you will only hit for 12500.
(Thanks to SirAronar for providing numbers)- What decides my Aimed Shot recharge time?
Aimed Shot recharge is first and foremost based on the Recharge stat on your weapon. However, you can reduce this time drastically by increasing Aimed Shot skill.
Weapon recharge time = r
Aimed Shot skill = as
(r*40)-(as*3)/100
Example:
Your weapon has a recharge time of 2,3 seconds. Your Aimed Shot skill is 1500.
(2,3*40)-(1500*3)/100 = 44 seconds- Does QL of my Repressor matter?
Yes, the higher QL, the higher the detaunt effect. Meaning that a higher QL Repressor will have a higher chance of getting aggro off you.- Is False Profession ability being removed?
No. FunCom have discontinued FP, meaning they won't add to, or extend this agent specific ability, but there are no current plans to completely remove it. The current plan is to leave it as it is.
Reply here if you have other questions with answers you would like to share, and I will add them.