Right now before anyone PvP they get as many outside buffs as possible(essence, AT, crit buff, doc hp buff, ac, run..)
This make it very hard to really balance PvP, some profs that are really good with all these buffs aren't good at all without them, so how should PvP be balanced?
When you are self buffed, when you have random 3 outside buffs or when you have all possible buffs?
Making all this buffs self only isn't a solution because it will make everyone really weak in PvM.
The solution I want to see is to make them team only, but they should only work as long as you stay in team, if you leave team all buffs should be terminated.
This will make team PvP much more interesting and it will also make PvM more interesting when you have to set up a team with many diffrent profs.
And it will also be the solution on another problem that grow bigger and bigger for many high lvls, buff beggers, no lvl 30 twinks that are going to PvP will bug high lvl MAs for UVC, enforcers for essence etc, they will go to their even lvl MAs/enf and go PvP together with them, or will have to survive on selfbuffs.
A change so the buffs only work when the buffer are in the same zone would also be needed, so you can't have someone sit in safety in another zone with all buffs running.
Ofcourse this idea need some changes so it works better, but I think it's a start..