If I understand the test version of the playershops its 1 shop/account that holds 30 items (no bags). If this is correct is there any chance of changing it to larger amounts?
30 items/account is far better then 0items/account as it is now... but FAR from ok imho. I cant be the only one with 10+ toons with thousands of items that they want to get rid of. And I rather sell a semi crappy item (for me that is) to a new player / someone low on creds, then sell it for almost nothing to the vendor machine. And I dont think anyone feel like being online for hours selling nanos/weapons/armors/tradeskill items for 1-50k/item with the current system.
The test version is ok for selling the expensive loot (that most dont have even 30 items of) but other then that its not much use.
Is there any time for changing it (if my knowledge of it is correct that is) before it goes live and is there any real limit, server/code wise on this? I assume there is since I dont see why you, FC, would limit it. So would any of the devs enlighten the code n00bs (me that is
) why there is a limit (if there is one)?
Sorry for the ranting and Im not expecting an answer, but one can always hope
Thanks
Edit: And yes I for one rather see it delayed by a large amount of time then having a semi good/broken market system.