Ok, after reading through all the boards, this looked like the best place to post this idea...if there's a better place, lemme know or just move the post.
Basically as it stands now, the random loot generators on mobs don't include anything that (I would say) a majority of players want/need.
It seems to me, and others that I've talked to, that the only way to get good items (no matter the quality level) is to get it as a mission reward or chest loot in missions. The loot that mobs actually drop are for the most part useless...
Why is it not reasonable to think that when fighting a level 200 enforcer he might drop something other than a bloodworm carapace, a lead pipe, an energy shield or an implant with a cluster combination that only a mechanical engineer who specialized in swimming and bow special attack could use? where is the enforcers armor? where are his 2 handed weapons?
Why can we not kill NTs and get nano crystals? Why not kill engineers and get engineering tools, component belts or NCU? Why should we find it ridiculous to kill an agent to find cloaking devices?
I realize that finding too many of these items as mob loot could unbalance the already unbalanced economy, but why is there ZERO chance to find these items as mob loot?
To me it would make perfect sense that NPCs would have access to the same equipment as players do on occasion, so why wouldn't they drop it? It also makes sense that monsters may have (on ocassion) eaten a traveller carrying these items.
I would like to petition FunCom to rethink their loot generation policies to at least allow the potential for finding decent items on the corpses of the deceased....bump if you agree.